Java Fundamentals Case Tutorial cover

Java Fundamentals Case Tutorial

Rating 3.7
Word count
159K words
Chapters
245
ISBN
9787115439376

Tags

Summary

This book explains in detail, from a beginner's perspective, the various technologies used in Java development. Spanning 11 chapters, it covers the setup and operating mechanism of the Java development environment, basic syntax, and object-oriented programming concepts, using plain language to explain abstract ideas and well-chosen, concrete examples to demonstrate how knowledge is applied. Chapters on multithreading, common APIs, collections, IO, GUI, and network programming explain topics by dissecting cases, analyzing code meaning, and solving common problems. The book also includes staged tasks that simulate the program development process, helping beginners build good programming habits. Accompanying resources include instructional videos, source code, quizzes, teaching PPTs, teaching implementation cases, and teaching design outlines, along with an online Q&A platform. The book can serve as a textbook for programming courses in undergraduate and associate-degree computer-related programs, as training material for foundational Java technology, and as an entry-level reader for beginners in computer programming.

Editor's review

As an introductory textbook compiled by the Heima Programmer team, Java Basic Case Tutorial has a distinct pragmatist character in the field of technical education. The book takes project-driven learning as its core teaching philosophy, linking Java syntax points through carefully designed cases—an approach that clearly differs from traditional textbooks that proceed flatly through the grammar system. Structurally, the book forms a complete learning loop from development environment setup, basic syntax, and object orientation to common APIs, collections, and IO streams, with runnable code examples in every chapter; this “learn it and use it” design reduces the cognitive load on beginners.

Notably, the cases lean toward common enterprise application scenarios, such as a student management system and a shopping cart simulation, and this training close to real development helps learners build engineering thinking early. The book's operational guidance for Eclipse/IDEA development tools is also beginner-friendly. Objectively, however, as an introductory tutorial, the book covers Java's newer features (such as lambda expressions and modularity) only to a limited depth, and is better suited as the first systematic textbook for solidifying fundamentals.

From a teaching-effect perspective, this case-stacking approach carries the risk of insufficient systematicity in knowledge points; readers are advised to use mind maps to organize the knowledge framework on their own. Overall, the book stands out in operability and immediate feedback, and suits beginners who seek to “learn by doing” rather than to “master the theory.”

Who it's for

A good fit for

  • Beginners with zero programming background who want to get started with Java quickly
  • Self-learners who need project cases to help understand abstract concepts
  • Trainees at vocational training institutions or students in university lab courses
  • Career changers who want to consolidate Java fundamentals through practice

Not a good fit for

  • Intermediate and advanced developers seeking deep understanding of JVM mechanisms or design patterns
  • Readers who need systematic study of new Java features (such as the Stream API)

Reading tips

  1. Work through each case in chapter order, making sure to debug the code by hand
  2. After each chapter, try modifying the case's functionality to test your understanding
  3. Keep an error log recording exceptions encountered during debugging and their solutions

About the publisher

Posts & Telecom Press China · Founded in 1953

Posts & Telecom Press is known for its strengths in science and technology, computing, and information and communications titles, and has extended its publishing into photography, art, software learning, and inspirational growth, giving it a fairly diverse range. Its catalog includes computing and communications works such as Refactoring and Patterns (Revised Edition) and Huawei Switch Learning Guide (Second Edition), alongside bilingual collector's editions such as The Little Prince (Chinese-English-French illustrated collector's edition), The Great Gatsby, and Three Days to See. Beijing Ten Years: 1980-1990 and Ghost Blade: WLOP Personal Illustration Collection reflect its presence in photography and art. Its authors include Antoine de Saint-Exupéry, Helen Keller, Joshua Kerievsky, Wang Da, Zhang Zhaozeng, and WLOP.

Contents

  1. 版权信息
  2. 内容提要
  3. 序言 PREFACE
  4. 前言 FOREWORD
  5. 第1章 Java开发入门
  6. 1.1 Java概述
  7. 1.1.1 什么是Java
  8. 1.1.2 Java语言的特点
  9. 1.2 JDK的使用
  10. 1.2.1 什么是JDK
  11. 1.2.2 安装JDK
  12. 1.2.3 JDK目录介绍
  13. 1.3 第一个Java程序
  14. 1.4 系统环境变量
  15. 1.4.1 path环境变量
  16. 1.4.2 classpath环境变量
  17. 1.5 Java的运行机制
  18. 1.6 Eclipse开发工具
  19. 1.6.1 Eclipse概述
  20. 1.6.2 Eclipse的安装与启动
  21. 1.6.3 Eclipse进行程序开发
  22. 1.7 本章小结
  23. 第2章 Java编程基础
  24. 2.1 Java的基本语法
  25. 2.1.1 Java代码的基本格式
  26. 2.1.2 Java中的注释
  27. 2.1.3 Java中的标识符
  28. 2.1.4 Java中的关键字
  29. 2.1.5 Java中的常量
  30. 2.2 Java中的变量
  31. 2.2.1 变量的定义
  32. 2.2.2 变量的数据类型
  33. 2.2.3 变量的类型转换
  34. 2.2.4 变量的作用域
  35. 2.3 Java中的运算符
  36. 2.3.1 算术运算符
  37. 2.3.2 赋值运算符
  38. 2.3.3 比较运算符
  39. 2.3.4 逻辑运算符
  40. 2.3.5 运算符的优先级
  41. 【任务 2-1】商城库存清单程序设计
  42. 2.4 选择结构语句
  43. 2.4.1 if条件语句
  44. 2.4.2 switch条件语句
  45. 2.5 循环结构语句
  46. 2.5.1 while循环语句
  47. 2.5.2 do…while循环语句
  48. 2.5.3 for循环语句
  49. 2.5.4 循环嵌套
  50. 2.5.5 跳转语句(break、continue)
  51. 【任务 2-2】猜数字游戏
  52. 2.6方法
  53. 2.6.1 什么是方法
  54. 2.6.2 方法的重载
  55. 2.7数组
  56. 2.7.1 数组的定义
  57. 2.7.2 数组的常见操作
  58. 2.7.3 多维数组
  59. 【任务 2-3】随机点名器
  60. 2.8 本章小结
  61. 第3章 面向对象(上)
  62. 3.1 面向对象的概念
  63. 3.2 类与对象
  64. 3.2.1 类的定义
  65. 3.2.2 对象的创建与使用
  66. 3.2.3 类的设计
  67. 3.2.4 类的封装
  68. 【任务 3-1】超市购物程序设计
  69. 3.3 构造方法
  70. 3.3.1 构造方法的定义
  71. 3.3.2 构造方法的重载
  72. 3.4 this关键字
  73. 3.5 垃圾回收
  74. 3.6 static关键字
  75. 3.6.1 静态变量
  76. 3.6.2 静态方法
  77. 3.6.3 静态代码块
  78. 3.7 成员内部类
  79. 【任务 3-2】银行新用户现金业务办理
  80. 3.8 本章小结
  81. 第4章 面向对象(下)
  82. 4.1 类的继承
  83. 4.1.1 继承的概念
  84. 4.1.2 重写父类方法
  85. 4.1.3 super关键字
  86. 4.2 final关键字
  87. 4.2.1 final关键字修饰类
  88. 4.2.2 final关键字修饰方法
  89. 4.2.3 final关键字修饰变量
  90. 4.3 抽象类和接口
  91. 4.3.1 抽象类
  92. 4.3.2 接口
  93. 【任务 4-1】USB接口程序设计
  94. 4.4多态
  95. 4.4.1 多态概述
  96. 4.4.2 对象的类型转换
  97. 4.4.3 Object类
  98. 4.4.4 匿名内部类
  99. 【任务 4-2】模拟物流快递系统程序设计
  100. 4.5 异常(Exception)
  101. 4.5.1 什么是异常
  102. 4.5.2 try…catch和finally
  103. 4.5.3 throws关键字
  104. 4.5.4 运行时异常与编译时异常
  105. 4.5.5 自定义异常
  106. 4.6 访问控制
  107. 4.7 本章小结
  108. 第5章 Java API
  109. 5.1 String类和StringBuffer类
  110. 5.1.1 String类的初始化
  111. 5.1.2 String类的常见操作
  112. 5.1.3 StringBuffer类
  113. 【任务 5-1】记录一个子串在整串中出现的次数
  114. 5.2 System类与Runtime类
  115. 5.2.1 System类
  116. 5.2.2 Runtime类
  117. 5.3 Math类与Random类
  118. 5.3.1 Math类
  119. 5.3.2 Random类
  120. 5.4 包装类
  121. 【任务 5-2】字符串排序程序设计
  122. 5.5 JDK 7.0 新特性——switch语句支持字符串类型
  123. 5.6 本章小结
  124. 第6章 集合类
  125. 6.1 集合概述
  126. 6.2 Collection接口
  127. 6.3 List接口
  128. 6.3.1 List接口简介
  129. 6.3.2 ArrayList集合
  130. 6.3.3 LinkedList集合
  131. 6.3.4 Iterator接口
  132. 6.3.5 JDK 5.0 新特性——foreach循环
  133. 【任务 6-1】模拟KTV点歌系统
  134. 6.4 Set接口
  135. 6.4.1 Set接口简介
  136. 6.4.2 HashSet集合
  137. 【任务 6-2】模拟新浪微博用户注册
  138. 6.5 Map接口
  139. 6.5.1 Map接口简介
  140. 6.5.2 HashMap集合
  141. 6.5.3 Properties集合
  142. 【任务 6-3】斗地主小游戏之洗牌发牌
  143. 6.6 JDK 5.0 新特性——泛型
  144. 6.7 本章小结
  145. 第7章 IO(输入输出)
  146. 7.1 字节流
  147. 7.1.1 字节流的概念
  148. 7.1.2 字节流读写文件
  149. 7.1.3 文件的拷贝
  150. 7.1.4 字节流的缓冲区
  151. 7.1.5 字节缓冲流
  152. 【任务 7-1】保存书店每日交易记录程序设计
  153. 7.2 字符流
  154. 7.2.1 字符流定义及基本用法
  155. 7.2.2 字符流操作文件
  156. 7.2.3 转换流
  157. 【任务 7-2】模拟记事本
  158. 7.3 File类
  159. 7.3.1 File类的常用方法
  160. 7.3.2 遍历目录下的文件
  161. 7.3.3 删除文件及目录
  162. 【任务 7-3】模拟文件管理器
  163. 7.4 本章小结
  164. 第8章 GUI(图形用户界面)
  165. 8.1 AWT概述
  166. 8.2 布局管理器
  167. 8.2.1 FlowLayout
  168. 8.2.2 BorderLayout
  169. 8.2.3 GridLayout
  170. 8.2.4 GridBagLayout
  171. 8.2.5 CardLayout
  172. 8.2.6 不使用布局管理器
  173. 8.3 AWT事件处理
  174. 8.3.1 事件处理机制
  175. 8.3.2 事件适配器
  176. 8.3.3 用匿名内部类实现事件处理
  177. 8.4 常用事件分类
  178. 8.4.1 窗体事件
  179. 8.4.2 鼠标事件
  180. 8.4.3 键盘事件
  181. 8.4.4 动作事件
  182. 8.5 AWT绘图
  183. 8.6 Swing
  184. 8.6.1 JFrame
  185. 8.6.2 JDialog
  186. 8.6.3 中间容器
  187. 8.6.4 文本组件
  188. 8.6.5 按钮组件
  189. 8.6.6 JComboBox
  190. 8.6.7 菜单组件
  191. 8.6.8 JTable
  192. 【任务 8】水果超市管理系统
  193. 8.7 本章小结
  194. 第9章 JDBC
  195. 9.1 什么是JDBC
  196. 9.2 JDBC常用API
  197. 9.2.1 Driver接口
  198. 9.2.2 DriverManager类
  199. 9.2.3 Connection接口
  200. 9.2.4 Statement接口
  201. 9.2.5 PreparedStatement 接口
  202. 9.2.6 ResultSet接口
  203. 9.3 实现第一个JDBC程序
  204. 9.4 PreparedStatement对象
  205. 9.5 ResultSet对象
  206. 【任务 9】使用JDBC实现水果超市管理系统
  207. 9.6 本章小结
  208. 第10章 多线程
  209. 10.1 线程概述
  210. 10.1.1 进程
  211. 10.1.2 线程
  212. 10.2 线程的创建
  213. 10.2.1 继承Thread类创建多线程
  214. 10.2.2 实现Runnable接口创建多线程
  215. 10.2.3 两种实现多线程方式的对比分析
  216. 10.3 线程的生命周期及状态转换
  217. 10.4 线程的调度
  218. 10.4.1 线程的优先级
  219. 10.4.2 线程休眠
  220. 10.4.3 线程让步
  221. 10.4.4 线程插队
  222. 10.5 多线程同步
  223. 10.5.1 线程安全问题
  224. 10.5.2 同步代码块
  225. 10.5.3 同步方法
  226. 10.5.4 死锁问题
  227. 【任务 10】银行存款程序设计
  228. 10.6 本章小结
  229. 第11章 网络编程
  230. 11.1 网络通信协议
  231. 11.1.1 IP地址和端口号
  232. 11.1.2 InetAddress
  233. 11.1.3 UDP与TCP协议
  234. 11.2 UDP通信
  235. 11.2.1 DatagramPacket
  236. 11.2.2 DatagramSocket
  237. 11.2.3 UDP网络程序
  238. 【任务 11-1】聊天程序设计
  239. 11.3 TCP通信
  240. 11.3.1 ServerSocket
  241. 11.3.2 Socket
  242. 11.3.3 简单的TCP网络程序
  243. 11.3.4 多线程的TCP网络程序
  244. 【任务 11-2】文件上传
  245. 11.4 本章小结

FAQ

Can I study this book directly without a programming background?
The book is designed for readers with no prior background. The first two chapters explain development environment configuration and basic syntax in detail, but you need to be patient and practice step by step.
Is the development environment version used in the book outdated?
The textbook is written for Java 8, which is still a mainstream choice in enterprises. The cases also run properly on higher JDK versions, though some new syntax requires additional study.
What level can I reach after finishing the book?
You will master core Java syntax and object-oriented programming concepts, be able to develop console applications, and lay the necessary foundation for learning frameworks such as Spring.

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About the author

Heima Programmer is an IT education brand and textbook-writing team under Itcast (Chuanzhi Education), initiated by Zhang Xiaoxiang. It has long focused on developing practical textbooks in areas such as Java, Python, front-end development, and big data, with many of its works published by Posts & Telecom Press. As a collectively credited author, Heima Programmer is not a single individual but a writing team centered on teaching and course development, and its works emphasize hands-on practice and project-driven learning. The library contains 26 of its titles, including representative works such as Software Testing, Modern Methods of Python Programming, Fundamentals of Microservice Architecture (Spring Boot+Spring Cloud+Docker), Java Web Programming Task Tutorial, JavaScript Front-End Development Case Tutorial, Web Design and Production Project Tutorial (HTML+CSS+JavaScript), PHP Basic Case Tutorial, and Java EE Enterprise Application Development Tutorial (Spring+Spring MVC+MyBatis). These works cover categories such as programming design, software learning, computer fundamentals, and examinations. Its writing style relies on cases and task guidance to serve IT learners at both introductory and advanced levels. Public information is limited, so no further biographical details are provided beyond the above.

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