The Game of Management cover

The Game of Management

Rating 3.8
Word count
83K words
Chapters
38
ISBN
9787115599902

Tags

Summary

With a flood of new management concepts, which one should managers actually use? If corporate management is a long, grueling game of chess, the opponents may be peers, opportunities, time, or all kinds of uncertainty—even the company itself.

And “true masters are all honing their fundamentals.” These fundamentals are the cornerstone of effective management: planning, organizing, controlling, leading, and staffing. You will find that on the road to corporate transformation, one must never sacrifice the essentials for the trivial; only by solidifying internal strength, enhancing resolve, conserving energy, and strengthening immunity can a company endure one harsh winter after another and welcome a bright spring!

Editor's review

The Management Game is not a traditional management textbook; it is more like the deep review and simulation conducted beside the complex chessboard of management practice by a seasoned observer and thinker. With his profound academic grounding and rich experience in corporate consulting, Professor Lü Feng skillfully grafts game theory—an elegant analytical tool—onto everyday management scenarios. The book's core value lies not in offering a "management secret" that works everywhere, but in cultivating a key mode of thinking in readers: in organizational environments with limited resources, asymmetric information, and multiple goals, how to anticipate the behavior of all parties, weigh pros and cons, and make better decisions. The book draws extensively on local Chinese business cases, so the theory does not float above reality but takes root in the business soil we know well. For readers who already have some management practice yet often feel the friction of team collaboration, the weak effects of incentive policies, and the barriers to cross-departmental communication, the analytical framework offered here is like a scalpel that helps you calmly dissect the structural causes behind problems. It does not advocate Machiavellian tactics; rather, it promotes a more constructive management wisdom based on rational analysis and the possibility of mutual benefit. Reading this book may not let you win every "game" immediately, but it will surely give you clearer insight and more composed strategy the next time you face a management dilemma.

Who it's for

A good fit for

  • Middle and senior managers seeking to break free from conventional management thinking and hoping to introduce new analytical tools
  • Team leaders puzzled by practical issues such as internal collaboration and incentive mechanism design
  • Students and researchers interested in game theory and hoping to understand its application in actual business management
  • Deep readers who enjoy understanding the essence of management through case analysis and logical reasoning

Not a good fit for

  • Absolute novice managers expecting a concrete, step-by-step operations manual
  • Readers interested only in leadership chicken soup or success stories and averse to theoretical frameworks

Reading tips

  1. It is suggested to start from the actual collaboration or decision-making dilemmas you encounter at work, and look for corresponding analytical perspectives in the book with those questions in mind
  2. You may slow down appropriately while reading to understand the core game models and try mapping them onto your own experience
  3. The comprehensive application of cases in the latter half of the book is worth repeated study and can be discussed with peers to deepen understanding

About the publisher

Posts & Telecom Press China · Founded in 1953

Posts & Telecom Press is known for its strengths in science and technology, computing, and information and communications titles, and has extended its publishing into photography, art, software learning, and inspirational growth, giving it a fairly diverse range. Its catalog includes computing and communications works such as Refactoring and Patterns (Revised Edition) and Huawei Switch Learning Guide (Second Edition), alongside bilingual collector's editions such as The Little Prince (Chinese-English-French illustrated collector's edition), The Great Gatsby, and Three Days to See. Beijing Ten Years: 1980-1990 and Ghost Blade: WLOP Personal Illustration Collection reflect its presence in photography and art. Its authors include Antoine de Saint-Exupéry, Helen Keller, Joshua Kerievsky, Wang Da, Zhang Zhaozeng, and WLOP.

Contents

  1. 版权信息
  2. 推荐语
  3. 序言
  4. 第一章 管理的基石
  5. 时尚化的管理
  6. 管理思想的演化
  7. 回归基本
  8. 第二章 成功是可以计划的
  9. 手把手教你做计划
  10. 做什么,不做什么
  11. 不怕计划赶不上变化
  12. 如何让预测更准确
  13. 地图还是指南针
  14. 第三章 组织起来才有力量
  15. 有效的组织结构
  16. 挖掘职能部门的价值
  17. 让听得见炮声的人来决策
  18. 合理分工、高效协作
  19. 协同进化的生态系统
  20. 第四章 精准控制
  21. 控制,让一切得以实现
  22. 将风险控制在初始阶段
  23. 不仅执行,更要积极地执行
  24. 有关复盘,你可能不知道的
  25. 每天精进一点点
  26. 第五章 从管理力到领导力
  27. “领导”是一门艺术
  28. 优秀的追随者成就优秀的领导者
  29. 别人为什么要听你的
  30. 信任是可以经营的
  31. 领导力是组织变革的保障
  32. 第六章 一切还是要看人
  33. 构建基本人员管理系统
  34. 管理好关键少数人
  35. 绩效如何实现螺旋上升
  36. 金钱不是万能的
  37. 未来:在问题中行稳致远
  38. 附记 管理的博弈:在变化中把握确定性

FAQ

Is this book highly theoretical? Does it require a background in game theory?
The author explains the core concepts of game theory in accessible language and through rich management scenarios, so no professional background is needed to understand them. The book focuses on the application of thinking models, not mathematical derivation.
Are the cases in the book real? Are they outdated?
Most cases are drawn from real corporate situations from the author's research and consulting, with typical Chinese management characteristics. Although specific company names may be withheld, the nature of the problems revealed has lasting reference value.
What is the main difference between this book and common leadership books?
The main difference lies in the analytical paradigm. It talks less about personal charisma or vision-building and focuses more on institutional design, interaction strategies, and structural solutions, offering a calmer and more systematic management analysis tool.

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About the author

吕峰 Author

Lü Feng is a Chinese author with a fairly diverse range of subjects, though limited public information is available about his life, nationality, and educational background. Judging from the five works held in the collection, his writing spans several fields: he has taken part in academic compilation for the Research Library of Republican-Era Art History and Theory, including work related to Hu Man's comprehensive history of Chinese art, and has also published The Game of Management, a book discussing management issues. In addition, he has written travel and essay collections such as Dreamlike Paradise: One City, One Scene, One Flavor; Whose Home Is the Blue Tiles on the Roof; and A Tea, a Lamp: Savoring a Slow Life, with a style oriented toward daily life, urban and rural scenery, and a slower pace of living. Overall, his writing combines academic organization with an accessible, life-centered voice, and covers a wide range of topics for readers interested in art history and theory, management thinking, and familiar essays.

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