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Review and Replay

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Chapters
9
ISBN
9787111434603

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Summary

"Fupan" originated as a Go term: after a game, the players replay the moves to review the gains and losses of each step. Liu Chuanzhi was the first to introduce this practice into Lenovo's management, making it one of Lenovo's three core methodologies. Since then, "fupan" has spread from the business world to become a widely used tool for work and self-improvement.

This book (subtitled "A Mental Rehearsal of Things Past") offers a systematic account of what fupan means, why it matters, and how to do it. Fupan consists of four stages—review, reflection, investigation, and improvement—and its crux lies in "extrapolation": not merely replaying what happened, but imagining various possibilities and exploring what might have occurred had things been done differently. This act of extrapolation is what distinguishes fupan from ordinary "summing up." The author also proposes the principle of "a sandbox beforehand, a fupan afterward," stressing that fupan should become a fixed step in any workflow.

The book draws on a diverse range of cases. Corporate examples include Lenovo becoming China's top PC maker, Lenovo overtaking Dell, and the sale and buyback of Lenovo's mobile phone business. Business fupans cover Huawei's adoption of IBM's design system, TCL's acquisition of Thomson, Fosun's diversification, Kodak's decline in the digital age, the music-product rivalry between Microsoft and Apple, and Google's search engine. Personal and workplace cases range from Zeng Guofan's second command of troops and his handling of relations with superiors to a school cafeteria stall, book planning, and buying plane tickets, alongside organizational methods such as the U.S. Army's "commander's intent." Through a wealth of examples, the book makes one point clear: to improve, fupan often; to succeed, fupan well.

With a preface by Sun Taoran, this book is suited to professionals who want to turn experience into capability and reduce repeated mistakes.

Editor's review

市面上的“复盘”书不少,但把复盘讲成一套可照着做的思维动作的,陈中这本是较早也较扎实的一本。它没有把复盘包装成玄妙的管理概念,而是从围棋的本义出发,抓住“推演”这个关键点:复盘不是写总结、不是追责,而是把过程重新走一遍,并追问“还能怎样”。这一区分看似细小,却决定了复盘能否产生新认知。 本书最耐读的是案例部分。作者把联想的成长节点、华为引入IBM系统、柯达错失数码时代、微软与苹果在音乐产品上的结局等商业故事逐一拆开,又穿插曾国藩二次领兵、处理与上级的关系、做食堂档口生意等贴近普通人的小事,让读者看到复盘既可用于企业战略,也可用于一日一事。案例多而不散,读起来像听一位阅历丰富的职场前辈讲故事。 如果说有遗憾,那便是全书结构略显铺陈,理论框架不如后来的同类著作整齐。但正因如此,它更像一本“案例驱动的复盘启蒙书”——先让你相信复盘有用,再让你愿意动手。想做个人复盘、想带团队做项目复盘的读者,都值得从这本开始。

Who it's for

A good fit for

  • 希望把工作与生活经验转为能力的职场人
  • 需要带团队做项目复盘的管理者与团队负责人
  • 对联想管理方法论、中国企业案例感兴趣的读者
  • 刚入职场、想养成反思习惯的年轻人

Not a good fit for

  • 期待严谨学术框架与实证研究的组织行为学研究者
  • 想要一套完整复盘表单模板、即拿即用的读者
  • 只想读故事、不愿动手练习复盘的休闲读者

Reading tips

  1. 先读第1章弄清“复盘”与“总结”的区别,再进入案例,避免把复盘读成故事集。
  2. 读到企业案例时,用作者的步骤在纸上对一件自己近期的事做一次推演,边读边练。
  3. 本书案例较多,可按需选读:管理者重点看企业与项目案例,个人成长读者优先看个人复盘部分。
  4. 读完后可再读邱昭良《复盘+:把经验转化为能力》,补充更系统的操作模板与推广方法。

About the publisher

China Machine Press China · Founded in 1950

In addition to science and technology and professional publishing, the books in our catalog from China Machine Press also reflect a sustained focus on psychology, computing, management, finance and economics, and social sciences. In psychology, the catalog includes works by C. G. Jung and introductions to analytical psychology, as well as applied topics such as stress and health, and addiction and healing. In computing, it features Structure and Interpretation of Computer Programs (JavaScript Edition). Management and finance titles include Administrative Behavior (4th Edition), The Price of Inequality (Collector's Edition), and This Time Is Different: Eight Centuries of Financial Folly (Commemorative Edition). In the philosophy and history of science, there is The Worldview: The Third Edition. Relevant authors include C. G. Jung, William McGuire, Sonu Shamdasani, and Gabor Maté. Public information is limited; the above summarizes the publisher's profile based solely on the books in our catalog.

Contents

  1. Foreword by Sun Taoran
  2. Author's Preface
  3. Introduction: Those Who Replay Well Win
  4. Chapter 1: What Is Replay?
  5. Chapter 2: The Mindset for Replay
  6. Chapter 3: The Steps of Replay
  7. Chapter 4: Case Studies in Replay (Lenovo, Huawei, TCL, Fosun, Kodak, Microsoft and Apple, Google, Toyota, and Others)
  8. Chapter 5: Personal Replay Cases
  9. Afterword

FAQ

这本书和邱昭良的《复盘+》是同一本吗?
不是。本书作者为陈中,2013年由机械工业出版社出版,ISBN 9787111434603,副题“对过去的事情做思维演练”;邱昭良《复盘+:把经验转化为能力》同为机械工业出版社出版,但作者、体系与内容均不同,购买时请核对作者与ISBN。
“复盘”一词是从哪里来的?
复盘原是围棋术语,指对局结束后把走过的棋重摆一遍,分析得失。柳传志将其引入联想管理实践,成为联想方法论之一,此后被企业界广泛借用,用来指对已完成的事情做结构化回顾与推演。
复盘和写工作总结有什么不同?
总结偏重陈述结果和归因,复盘则强调“推演”:在还原过程的基础上设想多种可能路径,探讨当时的不同选择会导致什么结果,从而生成新的认知,而不只是给过去打分。
没有管理经验的人读得懂吗?
读得懂。书中除企业案例外,还有大量个人职场与生活案例,语言通俗,不需要管理学术背景;不过后半部分企业案例篇幅较多,可按兴趣选读。

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About the author

陈中 Author

Chen Zhong is an author about whom little public information is available; his nationality, dates of birth and death, and educational background cannot be confirmed. Judging from the three works held in the collection, his writing spans the categories of inspirational personal growth and politics. "Seeing Through the Essence" focuses on methods of thinking and cognitive training, while "The Traditional Wisdom of Self-Management" draws lessons on self-discipline and personal conduct from traditional thought. "A Training Course on Youth Volunteer Service in the New Era" addresses the practical field of youth volunteering and clearly serves a training and instructional purpose. This cross-domain range suggests an author concerned both with individual growth and mental cultivation and with the role and norms of young people in social service. His style is practical and clearly organized, emphasizing ways to translate abstract ideas into actionable methods, and is suitable for readers who wish to improve their thinking or take part in volunteer service.

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