Global Sword Competition cover

Global Sword Competition

Rating 4.5
Word count
3.1M words

Tags

Summary

Global Sword Competition is a wuxia online-game novel by Wangluo Heixia ("Network Black Knight"). It began serialization on Qidian Chinese Network in April 2011 and was completed in March 2012, running to more than three million characters in 1,269 chapters (plus a completion note). The story takes place in the virtual wuxia online game Jianghu: the protagonist Chen Kaixin (game ID "Kaixin") spends three years striving to reach the game's top tier, "One Emperor, Two Queens, Three Kings, Seven Marquises," but on the eve of the "Global Sword Competition at Mount Hua" tournament he is gotten drunk, his character repeatedly killed back to the beginner stage, and he loses any chance at the top. Utterly dispirited, he quits the game. After a stormy night, he dreams for three years and returns to his student days, to the moment the game first opened. Carrying his memories of the future, he dons the helmet and re-enters Jianghu, starting as an outer disciple of the Murong clan. With foreknowledge, he beats everyone to quests and secret manuals, practices Murong martial arts such as "Douzhuan Xingyi" and "Canhe Finger," and step by step builds his strength, forming comrades-in-arms and confidantes bound in life and death, earning the name "Blue-Robed Gentleman's Sword" and maneuvering against factions such as "Yipin Tang," walking once more toward the summit he missed in his previous life. The work blends the martial-arts settings of Jin Yong, Gu Long, Liang Yusheng, Wen Rui'an, and Huang Yi into a single game world, constructing internal-energy realms such as Chujing, Zaohua, and Shengsi, and an attribute system of arm strength, agility, constitution, comprehension, and will—one of the most frequently cited representative works of the wuxia online-game genre.

Editor's review

在网游文铺天盖地写西幻大陆的年代,网络黑侠把擂台搬回了中国人最熟的江湖。《全球论剑》最见功力之处,是把“网游”从打怪升级的外壳,变成了一个可以让乔峰、慕容复、黄药师同场竞技的世界规则:境界与属性把武功量化,任务与副本让经典情节可以重演甚至改写,玩家与NPC的界限既清晰又暧昧,读起来既有游戏的可玩性,又有武侠的恩怨气。主角走的是“回炉流”的路数——前世登顶在即却被暗算清零,一梦三年回到开服之初。难得的是作者没有把重生写成无脑碾压:陈凯心重生前后性格一以贯之,谨慎、坚韧、重情义,靠的是记得任务、抢得先机再加上真刀真枪的苦练,因此每一级台阶都看得见。前期从慕容世家杂役起步,斗转星移、参合指一路修来,节奏轻快、爽点密集;中期帮派林立、势力倾轧,把个人成长推进到群体博弈。当然也要实话实说:这书写到中后段有明显注水与设定反复的毛病,尤其是“重生是梦”之类的处理曾让不少老读者不满,结局收得偏仓促。但若只看前九百余章,它仍是武侠网游这一细分类型里绕不开的一部,适合把它当成一场漫长的江湖重游。

Who it's for

A good fit for

  • 喜欢金庸、古龙等经典武侠,又想看“玩家视角”重演江湖的读者
  • 对网游文、游戏设定与数据化武学感兴趣的资深网文读者
  • 偏爱重生、回炉流、凭先知先觉稳步翻盘的读者
  • 能接受三百万字长篇、愿意慢慢陪主角成长的耐读者

Not a good fit for

  • 追求文笔精雕细琢、结构严整的纯文学读者
  • 看不惯长篇注水与套路化升级,对重复情节容忍度低的读者
  • 希望感情线细腻完整、以言情为主要阅读期待的读者

Reading tips

  1. 把这书当作“综武网游”来看,先接受游戏规则,再欣赏江湖气
  2. 不必强求一口气读完,可在主角进入主流势力、参与帮派战处稍作停顿
  3. 对中后期“重生是否成梦”的设定反复保持宽容,重点关注人物成长线
  4. 读时可对照原著武侠人物,体会作者如何让经典情节在游戏任务里翻新

FAQ

这本书是实体书还是网络连载?
《全球论剑》最初于2011年4月起在起点中文网连载,2012年3月完结,全书约三百余万字、一千二百余章,属于网络连载作品,网络流传版本多来自各阅读平台,未见公开的正式实体出版信息。
“知轩藏书”版本的目录可靠吗?
知轩藏书属于网络精校小说聚合站点,其目录基本与原连载章节一致,本章目录字段因未能核实到官方校对版本而留空。如果你手头有知轩版文件,可直接以其自带章节表为准。
没玩过网游能读懂吗?
可以。小说把游戏机制解释得比较清楚,属性、境界、称号都由剧情带出,不熟悉网游的读者也能顺畅理解;反而是熟悉金庸古龙的读者会更容易抓到各种致敬与彩蛋。
全书篇幅和节奏如何?
全书约307万字。普遍评价是前期从慕容世家起步到跻身名家、龙榜的部分最为精彩,中段逐渐出现注水,结尾收束较快。若时间有限可重点读前中期。

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