Virtual Reality in the Metaverse Era
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Summary
This book can be described as a rare introductory guide to the virtual reality industry. VR is an emerging technology with great application prospects in the metaverse era. It has not only fundamentally changed the way people interact but also brought entirely new forms of entertainment and leisure. At present, across the globe, many investment giants have set their sights on the VR field of the metaverse. Whether in technology or gaming, film and television or education, or even many other industries, VR technology is now visible everywhere. The research and application results it delivers are highly enticing; whoever can quickly bring VR applications to market will be the first to reap enormous rewards.
Editor's review
Who it's for
A good fit for
- Beginners interested in concepts such as the metaverse and virtual reality but lacking systematic understanding
- Practitioners or researchers focused on commercial applications of digital technology and investment opportunities
- Readers in the humanities and social sciences who wish to understand the potential social and cultural impact of immersive technologies
- Enthusiasts of popular science and technology books seeking a general-reader title with some depth
Not a good fit for
- Seasoned technical professionals seeking the latest technology trends and paper-level frontier analysis
- Hands-on readers expecting specific programming implementations or hardware development guides
Reading tips
- Read the first two chapters to build a conceptual framework, then choose subsequent application chapters according to interest
- While reading, search for the latest developments of the cases mentioned in the book to compare and verify
- For technical descriptions, don't get stuck on detailed parameters; focus on understanding the functional logic and application scenarios
About the publisher
China Industry and Commerce Associated Press is a publisher whose main directions include economic management, social sciences and humanities, lifestyle and inspiration, and education and training, with about 680 titles in the library. Representative books include Cornelius Ryan's World War II Epic Trilogy, Rockefeller's 38 Letters from Rockefeller to His Son, Stefan Zweig's Three Masters, Edwin Lefèvre's Reminiscences of a Stock Operator, and Dale Carnegie's The Art of Communication and Wisdom of Dealing with People (new edition). Common categories cover world history, inspirational growth, general biography, personal finance, applied psychology, and management, while its author resources include translators and authors such as Huang Wenfan, Zhang Zhanlei, and Li Liang. Its publishing profile combines classic imports with popular reading, spanning historical documentary, personal growth, and business practice. Public information is limited, and the above is summarized mainly from the books in the library.
Contents
- 版权信息
- 作者简介
- 编委会
- 序
- 第一章 元宇宙风口:5G让虚拟现实成为可能
- 5G让元宇宙中的虚拟现实真正进入我们的生活
- VR将借助5G和元宇宙概念实现高速发展
- 虚拟现实的现状
- 名企对VR的态度
- 完美虚拟出来的现实世界
- 第二章 元宇宙中的VR趋势:虚拟现实的优越性
- 元宇宙时代,虚拟现实对诸多行业的颠覆
- 人工智能和虚拟现实的结合
- 仿真技术和虚拟现实哪个更优越
- 虚拟现实的瓶颈
- 关于虚拟现实的展望
- 从5G技术看VR的潜力
- 第三章 元宇宙中的VR商机:永恒的体验经济
- 超乎想象的视觉体验
- VR的核心价值——内容
- 虚拟现实的人性化设计
- 虚拟现实让梦想变为现实
- VR的交互类型
- 将虚拟和现实融合起来
- 虚拟现实的弊端
- 第四章 新奇:让人欲罢不能的新鲜感
- “VR+电商”——新的购物方式
- 华山论剑——电商巨头大比拼
- 所见即所得——国美
- 硅谷电商的新玩法
- 英特尔的抓蝴蝶行动
- 移动VR和桌面VR的应用
- 助力现场直播
- 第五章 借力:他山之石可以攻玉
- 让众筹助力VR创业者
- VR创业者的吸金领域
- 大企业的VR布局
- VR的产业链条
- 借政策的东风
- 第六章 运营模式:虚拟现实的内外兼修
- 不断成熟的硬件
- 产品的个性化
- 给你超现实的体验
- 你就是虚拟世界的主宰
- 不可忽视的商业模式
- 如何利用VR进行互动营销
- 第七章 商业应用:给你一个异想世界
- 你也可以星际穿越
- 视频让我们在彼此身旁
- 运动品牌的VR推广
- 影视帮忙发现生活中的美好
- 时装与VR结合:迪奥的眼睛
- 开一家VR体验馆的必备条件
- 第八章 全面了解:关于VR的一些知识
- 虚拟现实的组成和特性
- 虚拟现实的相关技术
- 建模及相关软件
- 怎样挑选设备
- 你是我的眼
- 第九章 虚拟现实的超强实际应用
- VR与影视的融合
- 用VR创造出奇幻的世界
- 虚拟演唱会——Vrtify360°
- 5G技术让VR直播成为可能
- 建立在5G网络基础上的AR车载导航
- 第十章 虚拟现实与各个行业的结合
- 房地产:再见吧!售楼中心
- 旅游:一个没有塞车的世界
- 医疗:健康领域的多面手
- 工业生产:虚拟技术对工业生产的全面渗入
- 汽车:VR对汽车业的全方位影响
- 教育:虚拟校园
- 设计:VR成就设计艺术的未来
- 科研:万能实验室
- 文化:超级图书馆
- 考古:漫游历史博物馆
- 建筑:历史的遗憾
- VR与农业:请君放心品尝
- 灾难:险情及救助演练
- 能源:国家和企业的支柱
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About the author
Song Lei is an author about whom little public information is available. His work spans social sciences, language and writing, and finance and economics. He has published four books: A Comparative Political Economy of Catch-Up Industrial Strategies; Protection and Loss: A Study of China's Animation Screen Quota Policy; Golden Years: Eighty Years of Dayi; and Virtual Reality in the Metaverse Era. His topics range from industrial policy and economic strategy to cultural documentation and emerging technology, reflecting an interest in how institutions and policies shape industry as well as in specific fields such as tea history and virtual reality. Though his output is modest, the breadth of his subjects shows a writing approach that moves between social science and finance-related themes, and his books may be useful to readers interested in these areas.
Li Lei is an author about whom little public information is available. Seven works appear under this name, spanning software learning, industrial technology, programming and design, design, and finance and management. They include a hands-on software tutorial, Rhino 8.0 Chinese Edition: A Complete Self-Study Guide, as well as industrial technology titles such as Automotive In-Vehicle Network System Maintenance (2nd Edition) and Competency Standards for Automotive Manufacturing Test and After-Sales Service Personnel. In design and innovation, the works cover Copyable Creativity, Crowd Innovation on Network Platforms: The "Internet Plus" Path to Mass Innovation, and Virtual Reality in the Metaverse Era, extending to management research such as A Study of the VMI & TPL Model in the Upstream Supply Chain. Judging from this range, Li Lei tends to write around specific tools, industry standards, and emerging concepts, balancing instructional practicality with professional outreach for self-learners and practitioners.
Xu Ke is an author about whom limited public information is available; neither nationality, dates of birth and death, nor an English name can be confirmed. Judging from the five works held in the collection, the author's interests span management, finance, social sciences, and inspirational personal growth. How Stories Shape the Mind examines the influence of narrative on thought; Historical Myths and Lies: The Truth About Inflation discusses economic and monetary issues; the concise reader on national security knowledge, Contemporary Piracy and the Security of China's Maritime Routes, addresses maritime security; The Wisdom of Not Getting Angry leans toward emotional management; and Virtual Reality in the Metaverse Era responds to emerging technology. Covering a wide range of subjects, these works are largely popular introductions aimed at general readers, combining practical value with a sense of the times.
Gan Jiawen is a Chinese author about whom little public information is available. It can only be confirmed that the author has written one work, Virtual Reality in the Metaverse Era, which is classified under finance and economics in the library. Judging from this subject, Gan Jiawen's writing focuses on the emerging field of the metaverse and virtual reality, examining how digital technology intersects with industry, business, and everyday life. Books of this kind are usually aimed at general readers interested in technology trends and financial and economic developments, and seek to explain concepts and phenomena in an accessible way, helping readers understand the business logic behind technological change. Because the author's biography, educational background, and writing career are not found in public sources, the full picture of Gan Jiawen's style and the actual influence of the work await further information; this introduction can only offer an objective description based on the subject matter of the work itself.