VR Model Making cover

VR Model Making

Rating 2.3
Word count
116K words
Chapters
53
ISBN
9787894463821

Tags

Summary

This textbook, part of a vocational education联盟 series, covers an overview of VR display design, material rack design, exhibition stand design, display cabinet design, cosmetics display design, visual merchandising vignette design, public relations event display design, supermarket display design, Samsung mobile phone store display design, sports goods showroom design, and virtual space display for a Chinese-style lobby. Through this book, students will master the knowledge and practical application of model making.

Editor's review

VR Model Production is a professional technical book published by Chongqing University Electronic Audio-Visual Press. The author, Huang Lei, has rich practical experience in virtual reality and 3D modeling. This book focuses on the full process of VR model production, systematically explaining key stages from basic concepts to advanced techniques, including modeling, texturing, optimization, and engine import. The book not only covers operation guides for mainstream software such as 3ds Max, Maya, and Blender, but also deeply explores model optimization principles tailored for VR experiences, such as low-poly modeling and baking techniques, which are crucial for ensuring the smoothness and immersion of VR applications. Compared with similar books, the highlight of this book lies in its emphasis on combining practice with theory, with a large number of cases and detailed steps, especially suitable for readers hoping to build VR content from scratch. Although public platforms such as Douban currently have no detailed rating data, judging from its content structure and the publisher's professional background, this book can serve as a practical reference for university students in related majors, junior to intermediate 3D artists, or developers crossing into the VR field. It should be noted that due to rapid technological iteration, readers need to study in conjunction with the latest software versions and industry trends, but the core modeling thinking and optimization logic in the book still have enduring value.

Who it's for

A good fit for

  • University students majoring in digital media, animation, or virtual reality
  • Artists hoping to transition from graphic design or traditional 3D modeling to the VR field
  • Independent game developers or personnel responsible for asset production in small teams
  • Enthusiasts interested in VR content creation with some software operation foundation

Not a good fit for

  • Readers seeking advanced programming or VR engine low-level development knowledge
  • Complete beginners with no experience using any 3D software who hope for a quick introduction

Reading tips

  1. It is recommended to read in chapter order and operate in the software simultaneously to consolidate understanding
  2. Focus on the model optimization and resource integration sections, which are key to VR project performance
  3. Combine with online communities or the latest software tutorials to supplement updated content not covered in the book

About the publisher

Chongqing University Electronic Audio-Visual Publishing House focuses on electronic and audio-visual publications in the social sciences, science and technology, and education, and is involved in developing and operating digital teaching platforms and professional teaching-resource databases. Its 169 titles in the catalog cover social sciences, popular science, medicine, management, examinations, and programming design. They include social-science and popular-science works such as Review of Social Research Methods (Vol. 1) and An Illustrated Guide to the Wildlife of Guangdong Grand Canyon (2 vols.), medical humanities titles such as The Cell Renegade and Fatal Redemption, and management and technical textbooks such as Brand Operations and Planning, Digital Electronic Technology (2nd ed.), C# Programming and WinForms Basics, and Data Cleaning Techniques and Applications. Contributors include Zhao Lianfei, Zhao Feng, Hou Yu, Chen Zhe, Peng Meiqian, and Wang Jingping, as well as institutions such as the Guangdong Ruyuan Grand Canyon Provincial Nature Reserve Management Office and Guangzhou Caomufan Environmental Technology Co., Ltd. Owing to limited public information, its publishing profile is best seen as running across academic reviews, nature guides, medical popularization, and information-technology textbooks.

Contents

  1. 版权信息
  2. 内容提要
  3. 前言
  4. 第1章 VR展示设计概述
  5. 1.1 展览展示基础
  6. 1.2 展位的设计与搭建
  7. 1.3 展览展示的分类
  8. 1.4 展览设计师必备素质
  9. 1.5 展示装饰板材的分类
  10. 第2章 资料架设计
  11. 2.1 资料架的经典图例
  12. 2.2 折叠资料架的设计与制作
  13. 2.3 一般资料架的设计与制作
  14. 第3章 展架设计
  15. 3.1 展架造型图片与设计思路
  16. 3.2 展示的设计与制作
  17. 3.3 电脑展架的制作
  18. 第4章 展柜设计
  19. 4.1 展柜简介
  20. 4.2 展柜的设计与制作(1)
  21. 4.3 展柜的设计与制作(2)
  22. 第5章 化妆品展示设计
  23. 5.1 行业造型经典图例与设计思路
  24. 5.2 LN化妆品展示的制作
  25. 第6章 美陈小品设计
  26. 6.1 美陈解析
  27. 6.2 小品制作
  28. 第7章 公关活动展示设计
  29. 7.1 公关活动展示解析
  30. 7.2 活动场地布置
  31. 7.3 入口门头的设计
  32. 7.4 会场通道设计
  33. 7.5 会场舞台设计
  34. 7.6 灯光布局以渲染调试
  35. 7.7 渲染出图
  36. 第8章 商超展示设计
  37. 8.1 商超展示设计解析
  38. 8.2 展示画面的制作
  39. 8.3 展示模型的制作
  40. 8.4 渲染出图
  41. 第9章 三星手机专卖店展示设计
  42. 9.1 店面展示设计解析
  43. 9.2 三星店面制作(1)
  44. 9.3 三星店面制作(2)
  45. 第10章 运动品展厅设计
  46. 10.1 行业造型经典图例与设计思路
  47. 10.2 运动展示设计与制作
  48. 第11章 中式大堂虚拟空间展示
  49. 11.1 空间表现解析
  50. 11.2 材质初调
  51. 11.3 布置灯光
  52. 11.4 细调材质
  53. 11.5 后期处理

FAQ

Which software should I master in advance for this book?
This book uses 3ds Max and Maya as the main operation software for explanation, so readers are advised to have basic knowledge of either software. At the same time, a preliminary understanding of Blender and Unity/Unreal engines will be more conducive to learning.
Is the content applicable to mobile VR development?
Yes. The book explains in detail optimization techniques such as polygon count control and texture compression, and these principles are particularly important for performance-constrained mobile VR development.
Are source files provided for the cases in the book?
According to common practice of publishers, technical books often provide companion resources. It is recommended to check the book's preface or the publisher's official website to confirm whether case files and materials are available for download.

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About the author

黄磊 Author

Huang Lei—public information about this author is limited—has written and compiled works across a fairly wide range of subjects. Five of his titles are held in the collection, spanning categories such as essays and miscellaneous writings, finance, philosophy, inspirational personal growth, and software learning. Among them, Cooksmoke Diner leans toward personal essays, with a focus on food and everyday life; A Study of the Urban Agglomeration in the Middle Reaches of the Yangtze River is a finance-oriented research work; Life Always Has a Way: The World's Top Ways of Thinking (Practical Edition) and Time Management from Beginner to Mastery (Second Edition) address personal growth and self-management; and VR Model Making belongs to software operation learning. His writing thus combines the humanistic and the practical, moving between the textures of daily food and life and topics such as regional economies, ways of thinking, and technical tools, with readership varying by title. As biographical details remain unavailable, this note offers only an objective sketch of his subjects and writing orientation.

刘长浩 Author

Liu Changhao is a Chinese author of books on computer graphics and design. Publicly available information about him is limited, and no clear records of his biography, nationality, or educational background have been found. Judging from the three works held in the collection, his writing focuses on two areas: 3D production and design aesthetics. 3ds Max Advanced Modeling and Rendering addresses advanced operations in 3D modeling and rendering, VR Model Making deals with model construction for virtual reality scenes, and Aesthetics shows his attention to design and aesthetic questions beyond technical matters. These works are often classified under computer basics, design, and software learning, and their readers are mainly university students in related fields, design practitioners, and self-learners of software operation. His writing tends toward step-by-step, practical technical explanation, combining software functions with specific production tasks, and is suitable for use as reference books or course support materials.

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