Games for Everybody
Tags
Summary
Editor's review
Who it's for
A good fit for
- Readers organizing family gatherings or friends' events who need ready-made game ideas
- Kindergarten and primary school teachers, camp counselors, or community activity leaders
- People interested in early leisure and entertainment materials who collect source material
- Self-learners who need English activity materials and want to practice English reading along the way
Not a good fit for
- Readers looking for modern video games or digital entertainment content
- Those hoping to systematically study game design theory and child development psychology
- Institutional curriculum designers who need highly structured, age-graded activity plans
Reading tips
- No need to read cover to cover; start with the table of contents and pick usable games by occasion and number of players.
- Play-test before the event to check whether props, venue, and rules suit the participants.
- Use tags or notes while reading to organize game types for quick retrieval later.
- For games involving chasing or physical contact, assess safety and age suitability in advance.
About the publisher
Project Gutenberg is a digital publishing project focused on public-domain ebooks. Its publishing direction centers on classic literary works whose copyright has expired, covering genres such as poetry, drama, fiction, and epic. Representative books include Lyrical Ballads by Wordsworth and Coleridge, Proust's Du côté de chez Swann, Shakespeare's Macbeth and The Complete Works of William Shakespeare, Homer's The Iliad, Dante's La Divina Comèdia: Purgatòri, Cervantes's The History of Don Quixote, Volume 2, and Grahame's The Wind in the Willows. Its author resources consist mainly of classic Western writers such as Wordsworth, Proust, Shakespeare, Homer, Dante, Cervantes, Grahame, and Tolstoy. Its publishing feature is the provision of freely accessible ebooks in EPUB and Kindle formats; it is not a traditional publisher, and publicly available information is limited.
Contents
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
FAQ
What age group are the games in this book suitable for?
Can it be used to design classroom activities?
Does it require preparing a lot of props?
What are the advantages of reading the electronic edition?
Comments
Find this book
This site is an index: you start “Search all sources” in your browser, and the entries it lists all point to third-party sites; please judge their availability yourself.
About the author
Mary Christiana Hofmann (born 1884) is an English-language book author of the late nineteenth and early twentieth centuries whose biographical background is very sparsely documented in publicly available sources; only her birth year, 1884, can be confirmed. One work by her is held in the collection, Games for Everybody. Judging from its title and nature, the book is a guide to group games for a general readership, gathering a variety of games suited to parties, family gatherings and children's activities, with an emphasis on participation, enjoyment and ease of play. Such practical handbooks were common in the English and American publishing markets of the period, serving the needs of home entertainment and social gatherings. Given the limited material, her nationality, education and specific experiences cannot be confirmed, and knowledge of her among scholars and readers rests mainly on this surviving work.