Novoland: Characters in the Play cover

Novoland: Characters in the Play

Rating 4.1
Word count
209K words
Chapters
47
ISBN
9787549205318

Tags

Summary

A online game called "Novoland": when players are gravely injured or killed inside the game, do they lose their minds in the real world? Multiple role-playing: the leader of the Chenyue cult turns out to be a real-world gamer who has crossed over—how can a nameless young Tianshu warrior stop the greatest war in Novoland's history? A most sorrowful "online romance": when a homebody college gamer falls for a 2D assassin beauty, where will a love with no future lead? In the game, Tianshu warriors foil the Chenyue plot; in reality, close friends turn against each other in a life-and-death duel!

Editor's review

This is a genre novel that nests an online game inside the fantasy world of Novoland: life and death, identity, and emotion inside and outside the game pull at one another, and the Chenyue leader's identity as a crossover, the nameless Tianshu warrior's quest to stop the great war, and the "online romance" between a homebody gamer and a 2D assassin beauty together sustain the narrative pleasures of multiple role-playing. Its strength lies in using the "player within the play" structure to create a sense of dislocation—friends turning against each other in reality and factional confrontation in the game mirror each other, so readers get both the thrill of adventure within the Novoland setting and a sorrowful inquiry into whether virtual relationships can carry real feeling. It suits light reading on the commute or before bed, but readers need to accept a dense set-up and multiple storylines running in parallel. While reading, treat the "game rules" as the key to understanding character motivation, and watch how the real and virtual lines undercut and complete each other.

Who it's for

A good fit for

  • Longtime readers of the Novoland series who want a less orthodox spinoff story
  • Genre-fiction readers who enjoy online-game premises and multiple-identity set-ups
  • Younger readers comfortable with virtual romance and real-world 2D fandom tropes
  • Commuters looking for a brisk read with suspense and sorrowful elements

Not a good fit for

  • Readers who prefer rigorous worldbuilding scholarship and canonical, history-oriented Novoland narratives
  • Readers uninterested in online-game settings, 2D characters, and online-romance subject matter
  • Readers expecting pure-literary depth or realist subject matter

Reading tips

  1. First grasp the core rule that "in-game injury affects reality," then enter the character lines
  2. Make a color-coded relationship chart separating the real and game lines to avoid confusing the multiple threads
  3. At the reveal of the Chenyue leader's identity, look back at earlier foreshadowing to savor the structural play
  4. If you are new to Novoland, accept the set-up first and worry about worldbuilding details later to lower the barrier

About the publisher

Named after the Yangtze River, Changjiang Publishing House (Wuhan) Co., Ltd. publishes books on science and technology—water conservancy, hydropower, shipping and environmental protection—as well as works on the economy, society, history, culture and education. In literary publishing, it has released Cece Qinghan's Sinan series (including The Divine Mechanism, The Reverse Scale, The Mandate of Heaven and the four-volume set), Tang Que's Nine Provinces: Players in the Play, Bai Fanrushuang's The New Hunter (five volumes), Qingshan Huangzhong's Sealing the Blade (three volumes) and Shi Wucha's Saha. The titles in the library are commonly classified as time-travel and alternate-world fiction, otherworld-continent fiction and wuxia novels. These books show the press's sustained interest in fantasy, wuxia and alternate-world storytelling, bringing together authors such as Cece Qinghan, Tang Que, Bai Fanrushuang, Qingshan Huangzhong, Shi Wucha and Fan Ka. Based on the available library data, its literary publishing leans toward genre novels and serialized series, while further public information is needed to clarify its specific editorial direction and publishing features.

Contents

  1. 版权信息
  2. 第一章 雪域
  3. 一、精神失常
  4. 二、濒死体验
  5. 三、魔鬼
  6. 四、风雪
  7. 五、我叫什么名字
  8. 六、选择
  9. 七、抗争
  10. 尾声
  11. 第二章 巫域
  12. 楔子
  13. 一、合并
  14. 二、赌博
  15. 三、现身
  16. 四、条件
  17. 五、巫王
  18. 六、抉择
  19. 七、血狱
  20. 八、背叛
  21. 第三章 诡域
  22. 一
  23. 二
  24. 三
  25. 四
  26. 五
  27. 六
  28. 七
  29. 八
  30. 第四章 神域
  31. 楔子
  32. 一、天驱武士程昭给同伴连昆吾的信(一)
  33. 二、旅行者欧阳澄给朋友颜行复的信(一)
  34. 三、秋叶城客栈老板兰田的生活(一)
  35. 四、大学生黄小路的生活(一)
  36. 五、私家侦探刘重给委托人黄小路的电子邮件(一)
  37. 六、天驱武士程昭给同伴连昆吾的信(二)
  38. 七、旅行者欧阳澄给朋友颜行复的信(二)
  39. 八、秋叶城客栈老板兰田的生活(二)
  40. 九、大学生黄小路的生活(二)
  41. 十、私家侦探刘重给委托人黄小路的电子邮件(二)
  42. 十一、以上几个小故事的小结局
  43. 十二、面对面
  44. 十三、神的游戏
  45. 十四、神灭
  46. 十五、抉择
  47. 番外篇 羽惑

FAQ

Can I read this directly without having read other Novoland works?
The materials indicate that this is a standalone story set in the Novoland background, with the core conflict revolving around an online game called "Novoland." New readers can usually get into it as long as they accept the inside-and-outside-the-game set-up; but Novoland has many established terms, so veteran readers will have an easier time understanding factions and organizations.
Is this book mainly about the game or about real-world emotion?
The two are intertwined. The materials mention both the Tianshu warriors foiling the Chenyue plot inside the game and friends turning against each other in a life-and-death duel in reality, as well as the online romance between a homebody college gamer and a 2D assassin beauty. It uses the virtual and real lines to drive each other, offering both multiple-role-playing adventure and an emotional inquiry into virtual relationships.
Is the story more lighthearted or more sorrowful?
The materials describe the online-romance line as "most sorrowful" and mention "where will a love with no future lead," along with friends turning against each other and a life-and-death duel. Overall it should be genre narrative with suspense and combat pacing, with an emotional tone leaning toward sorrow; do not expect pure light comedy.

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About the author

唐缺 Author · Chinese · 1981

Tang Que, whose real name is Dai Fei, was born in 1981 and graduated from Beihang University. He lives in Chengdu, Sichuan, and is a contemporary Chinese novelist. He once published science fiction under the pen name "Rainy Night Butcher," and since 2006 has devoted himself to fantasy writing in the "Jiuzhou" series, producing nearly two million characters. His works are often categorized as otherworld-continent, wuxia, and time-travel fantasy; representative titles include Jiuzhou: The Player in the Play, Jiuzhou: Star Scars, Jiuzhou: The Other Shore of Clouds, and Jiuzhou: Climbing the Clouds, and the library holds eighteen of his works. He also served as screenwriter for the film The Knife, earning a nomination for Best Adapted Screenplay at the 48th Golden Horse Awards. Public information on his early life and creative details is limited.