Introduction to Python Programming for Teenagers
Tags
Summary
Editor's review
The book's reading value lies mainly in three aspects: first, it truly achieves a zero-foundation entry, with clear diagrams and explanations for every step from development environment installation and basic syntax to the first small program, reducing beginners' fear of difficulty; second, the case designs are close to teenagers' interests, such as drawing cartoon patterns, making simple games, and data processing visualization, which effectively stimulates learning motivation; third, it emphasizes cultivating computational thinking rather than mere syntax memorization, with a Thinking Extension section in each chapter that guides readers to draw inferences.
As an editor, I believe the book's most outstanding strength is its educational fit—it does not pursue comprehensiveness of knowledge but carefully selects core concepts best suited to teenagers' cognitive stage and consolidates learning through extensive practice. For teenagers who want a systematic introduction to programming, or for teachers and parents engaged in programming education, this book is a reliable and friendly reference.
Who it's for
A good fit for
- Zero-foundation teenagers aged 12-18 interested in programming
- Parents or teachers who want to guide children into programming
- Programming educators looking for Python introductory teaching cases
- Beginners who prefer illustrated, step-by-step learning
Not a good fit for
- Learners who already have a foundation in another programming language and want to quickly master advanced Python features
- Readers who need in-depth theoretical explanations or academic programming guidance
Reading tips
- It is recommended to study in chapter order and complete the hands-on exercises accompanying each chapter
- Practice with the online programming environments recommended in the book and verify code results promptly
- When encountering complex concepts, try running the example code first to observe the results, then return to understand the principles
About the publisher
Posts & Telecom Press is known for its strengths in science and technology, computing, and information and communications titles, and has extended its publishing into photography, art, software learning, and inspirational growth, giving it a fairly diverse range. Its catalog includes computing and communications works such as Refactoring and Patterns (Revised Edition) and Huawei Switch Learning Guide (Second Edition), alongside bilingual collector's editions such as The Little Prince (Chinese-English-French illustrated collector's edition), The Great Gatsby, and Three Days to See. Beijing Ten Years: 1980-1990 and Ghost Blade: WLOP Personal Illustration Collection reflect its presence in photography and art. Its authors include Antoine de Saint-Exupéry, Helen Keller, Joshua Kerievsky, Wang Da, Zhang Zhaozeng, and WLOP.
Contents
- 版权信息
- 内容提要
- 前言
- 第1章 打造Python世界
- 1.1 认识Python
- 1.1.1 Python的版本
- 1.1.2 安装Python软件
- 1.2 青春行——构建Python环境
- 1.2.1 下载Python软件
- 1.2.2 安装Python软件
- 1.2.3 测试Python环境
- 1.3 逛一逛Python大观园——IDLE (Integrated Development Environment)
- 1.3.1 Python的IDE软件
- 1.3.2 启动IDLE软件
- 1.3.3 Python Shell交互模式
- 1.3.4 Edit窗口编写程序代码
- 1.3.5 用函数help()获得更多帮助
- 1.4 第一个Python程序
- 1.4.1 开始写Python程序
- 1.4.2 程序的注释
- 1.4.3 语句的分行和合并
- 1.4.4 程序的输入和输出
- 1.5 新手上路
- 第2章 Python百变箱
- 2.1 存储数据的变量
- 2.1.1 关键字
- 2.1.2 标识符的命名规则
- 2.1.3 变量赋值
- 2.1.4 交换变量值
- 2.2 Python的整数类型
- 2.2.1 整数
- 2.2.2 布尔类型
- 2.3 Python的浮点数类型
- 2.3.1 Float类型
- 2.3.2 复数类型
- 2.3.3 Decimal类型
- 2.3.4 认识有理数
- 2.4 认识表达式
- 2.4.1 算术运算符
- 2.4.2 两数相除和相关的运算符
- 2.4.3 代数问题
- 2.4.4 math模块进行数值运算
- 2.5 赋值运算符
- 2.6 逻辑、比较运算符
- 2.6.1 比较运算符
- 2.6.2 逻辑运算符
- 第3章 使用控制流
- 3.1 程序控制简介
- 3.1.1 常用的流程符号
- 3.1.2 程序子块和缩进
- 3.2 选择结构
- 3.2.1 if语句单向选择
- 3.2.2 if/else语句做双向选择
- 3.2.3 认识三元运算符
- 3.2.4 多重选择
- 3.3 whlie循环
- 3.3.1 while循环的特性
- 3.3.2 在while循环中加入计数器
- 3.4 for/in循环
- 3.4.1 内置函数range()
- 3.4.2 嵌套循环
- 3.5 continue和break语句
- 3.5.1 break语句
- 3.5.2 continue语句
- 第4章 字符串
- 4.1 由字符说起
- 4.1.1 认识字符函数
- 4.1.2 转义字符
- 4.2 字符串的特色
- 4.2.1 建立字符串
- 4.2.2 字符串与运算符
- 4.2.3 字符串具有不变性
- 4.2.4 for/in循环读取字符串
- 4.3 切片的概念
- 4.3.1 切片的运算
- 4.3.2 内置函数slice()
- 4.4 处理字符串常用函数
- 4.4.1 变更字符串的大小写
- 4.4.2 字符串的搜索和替换
- 4.4.3 字符串的分割和结合
- 4.4.4 将字符串对齐
- 4.5 格式化字符串
- 4.5.1 格式运算符%
- 4.5.2 内置函数format()
- 4.5.3 str.format()方法
- 第5章 组合不同的数据
- 5.1 认识序列类型
- 5.1.1 序列类型的特点
- 5.1.2 序列元素及操作
- 5.2 Tuple
- 5.2.1 建立Tuple
- 5.2.2 内置函数tuple
- 5.2.3 Index()和count()方法
- 5.2.4 读取Tuple元素
- 5.2.5 Tuple和Unpacking
- 5.3 List的基本操作
- 5.3.1 生成List对象
- 5.3.2 与List有关的方法
- 5.4 将数据排序与求和
- 5.4.1 list.sort()方法
- 5.4.2 Tuple元素的排序
- 5.4.3 内置函数sum()
- 5.5 当List中还有List
- 5.5.1 生成矩阵
- 5.5.2 读取二维List
- 5.6 认识List生成式
- 5.6.1 为什么要有生成式?
- 5.6.2 善用List生成式
- 第6章 函数
- 6.1 认识函数
- 6.1.1 函数如何运行?
- 6.1.2 定义函数
- 6.1.3 调用函数
- 6.1.4 返回值
- 6.2 参数基本机制
- 6.2.1 传递自变量
- 6.2.2 默认参数值
- 6.2.3 关键词参数
- 6.3 巧妙设定参数
- 6.3.1 形参的*星号表达式
- 6.3.2 *运算符拆解可迭代对象
- 6.4 Lambda函数
- 6.5 变量的适用范围
- 6.5.1 局部变量
- 6.5.2 认识global语句
- 第7章 模块与函数库
- 7.1 导入模块
- 7.1.1 import/as语句
- 7.1.2 from/import语句
- 7.1.3 内置函数dir()查看命名空间
- 7.2 自定义模块
- 7.2.1 什么是命令行参数?
- 7.2.2 查看模块路径用sys.path
- 7.2.3 自行定义模块
- ·7.2.4 属性__name__
- 7.3 随机数值random模块
- 7.4 取得时间戳time模块
- 7.4.1 取得目前时间
- 7.4.2 时间结构的格式转换
- 7.5 datetime模块
- 7.5.1 date类处理日期
- 7.5.2 日期运算有timedelta类
- 7.6 显示日历calendar模块
- 第8章 GUI界面
- 8.1 浅谈面向对象机制
- 8.1.1 建立类
- 8.1.2 定义方法
- 8.1.3 类实例化
- 8.1.4 先创建再初始化对象
- 8.1.5 有关于继承
- 8.2 使用tkinter控件
- 8.2.1 踏出GUI第一步
- 8.2.2 建立主窗口
- 8.2.3 tkinter控件
- 8.2.4 撰写一个简单的窗口程序
- 8.3 控件与版面管理
- 8.3.1 Frame为容器
- 8.3.2 Button控件
- 8.3.3 显示文字的标签
- 8.3.4 版面配置 - pack()方法
- 第9章 GUI其他控件
- 9.1 接收文字的控件
- 9.1.1 接收单行文字的Entry控件
- 9.1.2 接收多行文字的Text控件
- 9.2 选项控件
- 9.2.1 Checkbutton控件
- 9.2.2 Radiobutton控件
- 9.3 绘制图形的Canvas控件
- 9.3.1 认识Canvas控件
- 9.3.2 绘制几何图形
FAQ
Does this book require any software to be installed in advance?
Are the book's cases suitable for children with no computer experience at all?
What level can be reached after finishing this book?
Comments
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About the author
Zuo Lixin is an author about whom limited public information is available. What can be confirmed is a single book, Introduction to Python Programming for Teenagers, which is categorized under programming and design. Judging from the title and category, this work is aimed at young readers and uses the Python language as its entry point. It is an introductory programming book whose focus is on presenting programming fundamentals to beginners rather than advanced content for professional developers. No reliable public sources are available regarding Zuo Lixin's nationality, dates of birth and death, educational background, or professional experience, so little can be inferred about the author's personal life. Based on the available information, what can be established is the readership and subject positioning of the work: it introduces Python programming to teenagers and belongs to the introductory strand of programming education publishing. Writing of this kind generally requires clear language and concise examples so that young readers can understand and practice, and its influence lies mainly in early programming education for young people.
Shi Weiya, PhD and associate professor, teaches at the School of Information Science and Engineering, Henan University of Technology. His main research interests include machine learning, big data retrieval, databases, image and video processing, artificial intelligence, and pattern recognition. He has published more than 30 papers in core journals and conferences at home and abroad, and has participated in compiling computer textbooks such as Java from Beginner to Master. Four of his works are currently included in the library, covering introductory Python programming for young learners, Oracle database study, Python 3.x web scraping practice, and Java language fundamentals. These titles address both absolute beginners and project-based practice, serving programming novices and computer science students and reflecting his ongoing commitment to teaching and textbook writing.