Learn Python from Zero (Upgraded Edition)
Tags
Summary
Editor's review
Who it's for
A good fit for
- Programming beginners with no experience who want to learn Python from scratch
- Middle school or university students who need accessible explanations combined with example practice
- Hobbyists who want a taste of practical Python directions through small games and crawler examples
- Career changers who want to follow a chapter-by-chapter self-study plan and learn by doing
Not a good fit for
- Readers who already know Python basics and want to go deeper into advanced features or frameworks
- Readers who need systematic study of specialized fields such as data analysis or machine learning
- Developers who expect to consult complex engineering cases directly without foundational explanation
Reading tips
- Study chapters in order, and after each chapter type out the example code from the book and observe the results.
- For code segments with many annotations, first try to understand them yourself, then compare with the annotations, cultivating the habit of reading code.
- Before studying the Pygame and crawler chapters, make sure you have mastered the earlier basic syntax and flow-control content.
- After completing the book's project case, try modifying features or parameters to test your command of what you have learned.
About the publisher
The Publishing House of Electronics Industry is a comprehensive publisher distinguished by its focus on electronic information and related fields. Judging from the more than 3,000 titles in its catalogue, its publishing covers programming and design, artificial intelligence, computer science, finance and economics, photography, and social sciences, attending both to cutting-edge technology and to general readers. Representative titles include Factor Investing: Methods and Practice, x86 Assembly Language: From Real Mode to Protected Mode, The RISC-V Reader, Artificial Intelligence: Speech Recognition, Understanding and Practice, Phased Array Radar Technology, Radar Target Characteristics, and 100 Go Mistakes and How to Avoid Them, most of which centre on technical methods and engineering practice. Its authors include Shi Chuan, Li Zhong, Wang Xiaobo, David Patterson, Andrew Waterman, and Yu Zihao, among others from China and abroad. Owing to limited public information, no further publishing features are elaborated here.
Contents
- 版权信息
- 内容简介
- 前言
- Python定向学习目标
- 入门篇
- 第1章 初识Python
- 第2章 Python语言基础
- 第3章 流程控制语句
- 第4章 序列的应用
- 第5章 字符串及正则表达式
- 进阶篇
- 第6章 函数
- 第7章 面向对象程序设计
- 第8章 模块
- 第9章 异常处理及程序调试
- 第10章 文件及目录操作
- 第11章 使用Python操作数据库
- 高级篇
- 第12章 GUI界面编程
- 第13章 Pygame游戏编程
- 第14章 网络爬虫开发
- 第15章 Web编程与常用框架
- 实战篇
- 第16章 看图猜成语小程序
FAQ
I have no programming experience at all—can I understand this book?
The book includes game programming and web crawlers—what should I learn beforehand?
What role does the project case play in introductory learning?
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About the author
Mingri Technology, whose full name is Jilin Province Mingri Technology Co., Ltd., is a high-tech company specializing in software development, education and training, and the integration of software development educational resources, and it organizes the compilation of computer programming textbooks. Its works are aimed mainly at programming beginners and focus on learning languages such as Python, Java, C#, and SQL, as well as GUI design and web front-end development; its common categories are programming design, computer fundamentals, and software learning. Representative works include the upgraded editions of Python GUI Design, SQL, and Java in the “Zero Foundation Learning” series, along with study notes on HTML+CSS+JavaScript and a complete self-study course on C#. The company has developed textbook series such as “From Beginner to Master” and “Software Development Video Lecture Hall”; related textbooks have received industry and university press awards, and several titles have long ranked among the top sellers in their categories. Public information is limited; the author name is an institutional byline, and the focus is on the compilation and publication of computer programming educational materials.