My Python World: Learn Python Programming by Playing Minecraft
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Summary
Editor's review
Who it's for
A good fit for
- 喜欢《我的世界》、想用游戏做编程入门的中小学生
- 完全零基础、被传统语法书劝退的成年初学者
- 对孩子做STEM/创客课程感兴趣的家长与教师
- 想给编程课找一个有趣项目的课外班老师
- 对树莓派、Arduino等开源硬件感兴趣的入门玩家
Not a good fit for
- 已有一定Python基础、想深入工程实践的程序员
- 需要系统完备语言参考(如面向对象高级特性、并发、测试)的读者
- 不具备电脑操作条件或《我的世界》Java版环境的读者
- 希望阅读纯理论算法与数据结构书籍的读者
Reading tips
- 先按第1—3章顺序完成语法练习,不要跳过掷骰子、猜词等小项目,它们为后面游戏项目埋伏笔。
- 动手前先按要求准备《我的世界》Java版与Python环境,把书中的示例代码逐行输入并运行,遇到报错先自己排查。
- 剑球和五子棋部分建议每完成一小节就玩游戏验证效果,改动参数(速度、范围、颜色)来观察程序行为变化。
- 若第9章缺少树莓派或Arduino硬件,可先跳过,把精力放在前面的纯软件项目上,日后再补硬件。
- 读完一章用小项目改写:比如把五子棋棋盘尺寸改为15×15,或给扫描仪换掉颜色方案,以此检验自己是否真的掌握了相关知识。
About the publisher
Posts & Telecom Press is known for its strengths in science and technology, computing, and information and communications titles, and has extended its publishing into photography, art, software learning, and inspirational growth, giving it a fairly diverse range. Its catalog includes computing and communications works such as Refactoring and Patterns (Revised Edition) and Huawei Switch Learning Guide (Second Edition), alongside bilingual collector's editions such as The Little Prince (Chinese-English-French illustrated collector's edition), The Great Gatsby, and Three Days to See. Beijing Ten Years: 1980-1990 and Ghost Blade: WLOP Personal Illustration Collection reflect its presence in photography and art. Its authors include Antoine de Saint-Exupéry, Helen Keller, Joshua Kerievsky, Wang Da, Zhang Zhaozeng, and WLOP.
Contents
- Maker Education Series
FAQ
零基础的中小学生能直接读这本书吗?
这本书需要哪种版本的《我的世界》?
只学书里的内容,Python算入门了吗?
书中的项目真的能做出成品吗?
这本书和2023年的修订版有什么区别?
Comments
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About the author
Cheng Chen is an author active in the field of popular Chinese-language computer books; public information about him is limited, and his nationality, dates of birth and death, and educational background cannot be confirmed. Judging from the five works held in the collection, his writing spans visual programming, hardware electronics, introductory Python, HarmonyOS application development, and web game creation. Representative titles include Scratch Programming Basics and Algorithm Advancement, Redstone Electronics, My Python World, Introduction to HarmonyOS App Development, and Learning JavaScript Web Game Development the Easy Way. These books are mostly aimed at beginners and young readers, emphasizing project-based practice over abstract concepts and weaving algorithmic thinking, circuit fundamentals, and coding skills into small hands-on examples that balance interest with a low barrier to entry. His works commonly fall under programming design and general computing categories and suit readers at the introductory stage. Overall, Cheng Chen's writing leans toward practical popular science, stressing hands-on learning and step-by-step progression, giving him a fairly distinct profile among entry-level technology books.