Graphic Creativity (Second Edition)
Tags
Summary
Editor's review
Who it's for
A good fit for
- Students majoring in art and design at colleges and universities who are taking courses in graphic design
- Trainees at design training institutions who need to systematically study graphic creativity
- Design practitioners in visual design who need to supplement their methods of graphic creativity
- Teachers who teach graphic design courses and need a reference textbook
Not a good fit for
- Readers who only want to look at finished image collections and are unwilling to do composition and thinking exercises
- Readers unrelated to visual design who only want a general understanding of art history
- Beginners who expect a software operation tutorial rather than training in creative methods
Reading tips
- Read in chapter order: first master the basic elements and principles of composition, then move on to the sections on thinking and expressive techniques.
- Do a short exercise after each chapter, using the book's cases to work backward to their organizational methods and expressive approaches.
- Read the appreciation chapters together with the application chapters, and consider how the same creative technique can be transferred to different design contexts.
- The experimental teaching section can be read last, as extended reference for independent creation or course assignments.
About the publisher
Peking University Press is a comprehensive university press whose publishing areas cover classical literature, popular science, social culture, world history, Western philosophy, and culture. Its catalogue contains 6,031 titles, with representative books including A Dream of Red Mansions, Relativity: The Special and General Theory (15th Edition) (with Einstein's classic papers on unified field theory and other topics), Elements, Conics, The Aristocratic Families of the Eastern Jin, The Philosophy of Mythology (Volume I), The Philosophy of Mythology (Volume II), and The Origin of Continents and Oceans. Representative authors include Cao Xueqin, Zhou Ruchang, Albert Einstein, Euclid, Apollonius, Tian Yuqing, Schelling, and Xian Gang. The press has developed distinctive strengths in classical Chinese literature and in the translation of Western philosophical classics, while also covering scientific classics and social and cultural studies. As public information is limited, this description is based only on the books in the catalogue and offers no further extrapolation.
Contents
- 版权信息
- 1
- 2
- 3
- 4
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- 6
FAQ
Is this book a software operation tutorial?
Is the 2nd edition suitable for self-study?
What is the experimental teaching chapter about?
What can design practitioners gain from reading this book?
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About the author
Zhou Chengjun is a Chinese author about whom limited public information is available; existing sources do not record his birth and death years or a detailed biography. Judging from the works held in the collection, his writing focuses on the field of graphic creativity, with two titles: Graphic Creativity and Graphic Creativity (2nd Edition). Books of this kind deal with the basic principles of graphic design, creative thinking, and methods of expression, and serve as teaching and exam-preparation materials for design, commonly classified under examinations. Although personal biographical information is scarce and his educational background and professional experience cannot be outlined, the revised edition of the work suggests that the content continues to meet teaching needs and is suitable for design students and readers preparing for examinations.