The Metaverse Era
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Summary
Chapter 1 begins with the universe and the origins of human civilization and explains why the coming of the metaverse era is inevitable; Chapter 2 reexamines and interprets "metaverse" in depth; Chapters 3 and 4 explain in detail the cutting-edge technologies involved in the metaverse, including "soft technologies" and "hard technologies," helping readers understand the relevant technologies; Chapter 5 discusses in detail the two ways in which the metaverse can take shape: top-down and bottom-up; Chapter 6 describes metaverse application scenarios, including social interaction, entertainment, daily life, and industry; Chapter 7 explores metaverse governance through DAOs and how they operate; Chapter 8 offers speculations on the ultimate form of the human being in the future metaverse: the brain in a vat or the cyborg.
The book distills the author's years of research and accumulated understanding, progressing from the simple to the deep and from one layer to the next, highly readable, and suitable for metaverse and blockchain practitioners and enthusiasts generally.
Editor's review
From an editor's perspective, the book's value lies in its relatively pragmatic integration. It does not fall into vague depictions of a distant future; instead, it focuses on breaking down the existing technology modules that make up the "metaverse" vision and their converging trends, offering a relatively clear cognitive map for readers who want to understand "how the metaverse is possible" rather than merely "what it looks like." The discussions of topics such as digital identity, asset ownership verification, and decentralized governance especially reflect the author's distinctive perspective derived from "token economy," and although some views are forward-looking explorations, they provide key intellectual tools for understanding the operating logic of the future digital world.
It is worth noting that, as a publication in a rapidly evolving field, the specific technological paths or business cases mentioned in the book may be updated over time. Reading the book should therefore focus on the analytical framework it builds and the core issues it identifies, rather than treating it as fixed conclusions. Overall, this is an introductory guide suitable as a starting point for exploring the complex issues of the metaverse; it helps readers build basic systematic understanding and stimulates deeper critical thinking.
Who it's for
A good fit for
- Beginners and enthusiasts interested in the metaverse concept who want to go beyond fragmented information and build systematic understanding
- Technology professionals, product managers, or investors seeking to understand the metaverse's potential technological architecture and business logic
- Readers in the humanities and social sciences concerned with the development of the digital economy, future social forms, and philosophical questions
- University students in computer science, economics, sociology, and related fields who want to broaden their horizons in cutting-edge interdisciplinary areas
Not a good fit for
- Pure academic researchers seeking rigorous scholarly argumentation and extensive citation of primary literature
- Readers expecting detailed, immediately actionable technical development guides or investment strategies
Reading tips
- For the core technologies mentioned in the book, such as blockchain and VR, consult more specialized materials for further reading to deepen understanding.
- When reading, distinguish between descriptions of objective current conditions, industry consensus, and the author's personal analysis and predictions, maintaining critical thinking.
- Pay attention to the latest developments in the field after the book's publication, cross-referencing the book's framework with the latest developments to keep your understanding current.
About the publisher
Posts & Telecom Press is known for its strengths in science and technology, computing, and information and communications titles, and has extended its publishing into photography, art, software learning, and inspirational growth, giving it a fairly diverse range. Its catalog includes computing and communications works such as Refactoring and Patterns (Revised Edition) and Huawei Switch Learning Guide (Second Edition), alongside bilingual collector's editions such as The Little Prince (Chinese-English-French illustrated collector's edition), The Great Gatsby, and Three Days to See. Beijing Ten Years: 1980-1990 and Ghost Blade: WLOP Personal Illustration Collection reflect its presence in photography and art. Its authors include Antoine de Saint-Exupéry, Helen Keller, Joshua Kerievsky, Wang Da, Zhang Zhaozeng, and WLOP.
Contents
- 版权信息
- 内容提要
- 《元宇宙时代》编委会成员
- 推荐语
- 前言
- 第1章 元宇宙时代来临
- 1.1 谁来颠覆互联网巨头
- 1.1.1 颠覆与被颠覆
- 1.1.2 元宇宙具备颠覆特征
- 1.1.3 元宇宙大势所趋
- 1.2 去中心化的奥义
- 1.2.1 宇宙的本源
- 1.2.2 效率与公平
- 1.2.3 植物比动物更智能
- 1.2.4 杀不死的海星
- 1.2.5 可怕的群体智慧
- 1.3 文明是“虚构”的现实
- 1.3.1 赫拉利的论断
- 1.3.2 文明大迁徙
- 1.4 从碳基到硅基
- 1.4.1 碳基与硅基
- 1.4.2 由碳向硅,文明载体的转变
- 1.5 无处安放的大数据
- 1.5.1 数据量暴增
- 1.5.2 数据处理新秩序
- 1.6 自由与永生
- 1.6.1 自由,进入元宇宙的原动力
- 1.6.2 永生,人的终极追求
- 第2章 重新定义元宇宙
- 2.1 元宇宙的前世今生
- 2.1.1 “元宇宙”一词的由来
- 2.1.2 元宇宙市场火热
- 2.1.3 科幻小说的憧憬
- 2.1.4 科幻影视剧的畅想
- 2.2 元宇宙不只是一项技术
- 2.2.1 元宇宙不只是虚拟现实
- 2.2.2 元宇宙是未来人类文明形态
- 2.3 元宇宙是多重宇宙
- 2.4 元宇宙不是封闭宇宙
- 2.4.1 互联网巨头垄断违背互联网初衷
- 2.4.2 开源才是王道
- 2.5 元宇宙的核心是经济体系
- 2.5.1 感官体验是元宇宙的外层
- 2.5.2 加密经济是元宇宙的内核
- 第3章 元宇宙的软技术
- 3.1 区块链
- 3.1.1 区块链是元宇宙“补天石”
- 3.1.2 区块链在元宇宙中扮演双重角色
- 3.1.3 区块链构建信任机制
- 3.2 NFT
- 3.2.1 NFT创造“稀缺性”
- 3.2.2 NFT明确“所有权”
- 3.3 Web3
- 3.3.1 Web的演化
- 3.3.2 Web 2.0走向末路
- 3.3.3 Web3,下一代互联网
- 第4章 元宇宙的硬技术
- 4.1 感知交互
- 4.1.1 VR,在虚拟中感受现实
- 4.1.2 AR,在现实中叠加虚拟
- 4.1.3 MR,虚实之间自由融合
- 4.1.4 全息投影,裸眼可见的虚拟现实
- 4.1.5 体感技术,捕捉人体动作
- 4.1.6 脑机接口,所有感知一步到位
- 4.2 基础设施
- 4.2.1 5G,让数据传输更快
- 4.2.2 物联网,让万物与网络互联
- 4.2.3 边缘计算,更高效的数据处理
- 4.2.4 人工智能,打造智能化元宇宙
- 第5章 元宇宙的形成
- 5.1 自上而下,巨头的进击
- 5.1.1 Roblox,元宇宙第一股
- 5.1.2 Meta,元宇宙的急先锋
- 5.1.3 英伟达,打造开放式云平台
- 5.1.4 微软,构建全新的元宇宙
- 5.2 自下而上,用户和社区的崛起
- 5.2.1 Decentraland,老牌虚拟世界
- 5.2.2 Sandbox,虚拟游戏平台
- 5.2.3 Cryptovoxels,加密艺术圣地
- 5.2.4 Somnium Space,沉浸式VR社区
- 5.2.5 Axie Infinity,能赚钱的宠物游戏
- 5.2.6 Loot,穿梭元宇宙间的身份内核
- 第6章 元宇宙的应用
- 6.1 率先赋能游戏、社交与娱乐
- 6.1.1 游戏,元宇宙的先锋队
- 6.1.2 社交,从平面聊天到沉浸式交流
- 6.1.3 电影,身临其境的娱乐体验
- 6.2 助力生活、工作与产业
- 6.2.1 衣服试穿,足不出户逛商场
- 6.2.2 虚拟办公,让在家上班成为现实
- 6.2.3 企业增效,赋能实体产业经济
- 第7章 元宇宙的治理
- 7.1 公司制的末路
- 7.1.1 信任的崩溃
- 7.1.2 三边博弈,谁是第一
- 7.2 创作者经济兴起
- 7.3 DAO概念的诞生
- 7.4 正确定义DAO
- 7.5 DAO的特性
- 7.6 DAO的类型和工具
- 7.6.1 DAO类型
- 7.6.2 DAO工具
- 7.7 DAO治理的争论
- 7.7.1 链上治理,代码高于一切
- 7.7.2 链下治理,不可忽视人的角色
- 第8章 元宇宙的猜想
- 8.1 “缸中之脑”,现实真的是现实吗
- 8.2 半机械人
- 8.2.1 碳硅合体,人类进化的狂想曲
- 8.2.2 仿生人,来自虚拟世界的威胁
- 参考文献
- 后记
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About the author
Tongzheng Yige is an author of Chinese books in the fields of finance and popular science. Public information about the author is limited, and the real name, nationality, and dates of birth and death have not been clearly recorded. Two works by the author are currently included in the collection: NFT: From Virtual Avatars to the Core of the Metaverse and The Metaverse Era. Judging from these subjects, the author focuses on emerging digital fields such as blockchain, NFTs, and the metaverse, with writing that emphasizes conceptual clarification and accessible explanation for general readers who wish to understand related technologies and industry trends. The works bring cutting-edge topics into the view of a broader readership and are strongly oriented toward popular science. Because background information about the author is insufficient, readers can mainly grasp the author's areas of interest and style of expression through these two works.