Visual C++ Development from Beginner to Mastery cover

Visual C++ Development from Beginner to Mastery

Rating 3.2
Word count
356K words
Chapters
129
ISBN
9787115418685

Tags

Summary

This book explains Visual C++ (VC) development techniques in a step-by-step, progressive manner, and demonstrates the specific usage flow of each knowledge point through the implementation of concrete examples. The entire book is threaded with "technical clarifications" and "example exercises," guiding readers to comprehensively master Visual C++ language development. For the CD resources accompanying this book, search for the book title in the Asynchronous Community (www.epubit.com.cn) mentioned at the end of the book, enter the book detail page, and click the companion resource download button; you will be directed to the specific download location to download them.

Editor's review

Visual C++ Development from Beginner to Mastery is a practical tutorial aimed at C++ programming beginners and readers who wish to master the Visual Studio development environment. The author, Wang Donghua, has many years of software development and teaching experience, and his writing style emphasizes combining fundamentals with hands-on practice. Using Visual C++ 2013 as the development environment, this book systematically explains the complete knowledge system from C++ language fundamentals, Windows programming, and the MFC framework to database, network, and multimedia development. Compared with similar books, this book's standout feature is its clear progressive structure—each knowledge point is accompanied by detailed example code, and the examples are designed to be close to real development scenarios, such as a student grade management system and a simple drawing program, avoiding the tedium of purely theoretical explanation. The analysis of the MFC framework is especially in-depth, covering core content such as dialogs, controls, and the document-view structure. Although this content is not the most cutting-edge technology today, it remains irreplaceable for understanding the underlying mechanisms of Windows desktop applications, maintaining legacy projects, or working on industrial software development in specific fields. Note that the development environment and some technologies covered in the book (such as ActiveX) are no longer mainstream today; readers should regard this book as a path to mastering classic Windows programming ideas rather than a guide to chasing the latest technologies. Overall, this is a solid and comprehensive manual from beginner to advanced levels, suitable for readers who wish to systematically build a knowledge system for Windows desktop development and are willing to study patiently.

Who it's for

A good fit for

  • Students majoring in computer-related fields who wish to systematically learn C++ desktop development on the Windows platform
  • Beginners with some C language foundation who want to move to C++ and master the Visual Studio development environment
  • Software developers who need to maintain or learn legacy project code based on MFC
  • Enthusiasts interested in practicing graphical interfaces, databases, or network programming and who wish to implement them in C++

Not a good fit for

  • Readers seeking the latest C++ standard features (such as C++17/20) and cross-platform development (such as Qt)
  • Absolute beginners who want to quickly get started in popular fields such as web, mobile, or game development

Reading tips

  1. It is recommended to read the chapters in order and be sure to personally enter and debug all example code in Visual Studio to understand how it works
  2. Focus on Part II, "The MFC Framework," and Part III, "Advanced Applications," which are where the core value of this book lies; consult MSDN documentation while reading to deepen understanding
  3. For the database and network programming chapters, after understanding the book's examples, try rewriting them in more modern ways (such as using new libraries) to connect classic knowledge with current practice

About the publisher

Posts & Telecom Press China · Founded in 1953

Posts & Telecom Press is known for its strengths in science and technology, computing, and information and communications titles, and has extended its publishing into photography, art, software learning, and inspirational growth, giving it a fairly diverse range. Its catalog includes computing and communications works such as Refactoring and Patterns (Revised Edition) and Huawei Switch Learning Guide (Second Edition), alongside bilingual collector's editions such as The Little Prince (Chinese-English-French illustrated collector's edition), The Great Gatsby, and Three Days to See. Beijing Ten Years: 1980-1990 and Ghost Blade: WLOP Personal Illustration Collection reflect its presence in photography and art. Its authors include Antoine de Saint-Exupéry, Helen Keller, Joshua Kerievsky, Wang Da, Zhang Zhaozeng, and WLOP.

Contents

  1. 版权信息
  2. 内容提要
  3. 前言
  4. 本书实例
  5. 第1章 Visual C++ 6.0的最初印象
  6. 1.1 Visual C++ 6.0概述
  7. 1.2 Visual C++ 6.0开发环境
  8. 1.3 利用Visual C++ 6.0编写C++程序
  9. 1.4 技术解惑
  10. 第2章 C++的基本语法
  11. 2.1 面向对象
  12. 2.2 分析C++的程序结构
  13. 2.3 必须遵循的编码规范
  14. 2.4 输入/输出基础
  15. 2.5 标识符
  16. 2.6 数据类型
  17. 2.7 变量
  18. 2.8 常量
  19. 2.9 技术解惑
  20. 第3章 运算符和表达式
  21. 3.1 运算符
  22. 3.2 表达式详解
  23. 3.3 技术解惑
  24. 第4章 流程控制语句
  25. 4.1 最简单的语句和语句块
  26. 4.2 最常见的顺序结构
  27. 4.3 选择结构
  28. 4.4 循环结构
  29. 4.5 跳转语句
  30. 4.6 技术解惑
  31. 第5章 其他数据类型
  32. 5.1 指针
  33. 5.2 数组
  34. 5.3 枚举
  35. 5.4 结构体
  36. 5.5 联合
  37. 5.6 自定义的型
  38. 5.7 技术解惑
  39. 第6章 函数
  40. 6.1 函数基础
  41. 6.2 函数的参数
  42. 6.3 返回值和返回语句
  43. 6.4 调用函数
  44. 6.5 函数递归
  45. 6.6 指向函数的指针
  46. 6.7 将函数作为参数
  47. 6.8 变量的作用域和生存期
  48. 6.9 技术解惑
  49. 第7章 类和封装
  50. 7.1 类
  51. 7.2 对象
  52. 7.3 技术解惑
  53. 第8章 创建MFC应用程序
  54. 8.1 创建应用程序向导
  55. 8.2 Class Wizard详解
  56. 8.3 程序调试
  57. 8.4 技术解惑
  58. 第9章 对话框
  59. 9.1 对话框的概念
  60. 9.2 使用对话框
  61. 9.3 公用对话框
  62. 9.4 消息对话框
  63. 9.5 技术解惑
  64. 第10章 控件
  65. 10.1 标准控件
  66. 10.2 公共控件
  67. 10.3 技术解惑
  68. 第11章 文档和视图
  69. 11.1 剖析文档与视图结构
  70. 11.2 设计菜单
  71. 11.3 鼠标响应处理
  72. 11.4 工具栏和状态栏设计
  73. 11.5 对文档进行读写
  74. 11.6 使用不同的视图
  75. 11.7 技术解惑
  76. 第12章 图形图像编程
  77. 12.1 图形设备接口
  78. 12.2 绘制图形
  79. 12.3 文本与字体
  80. 12.4 位图、图标和光标
  81. 12.5 读写、显示图像文件
  82. 12.6 技术解惑
  83. 第13章 动态链接库
  84. 13.1 动态链接库基础
  85. 13.2 动态链接库的创建及调用
  86. 13.3 技术解惑
  87. 第14章 使用ActiveX控件
  88. 14.1 组件与ActiveX控件
  89. 14.2 创建ActiveX控件
  90. 14.3 调用ActiveX控件
  91. 14.4 技术解惑
  92. 第15章 数据库技术
  93. 15.1 Windows数据库解决方案
  94. 15.2 ADO访问技术
  95. 15.3 ODBC访问技术
  96. 15.4 技术解惑
  97. 第16章 多线程
  98. 16.1 认识多线程
  99. 16.2 Win32 API多线程编程
  100. 16.3 多线程编程
  101. 16.4 技术解惑
  102. 第17章 网络编程技术
  103. 17.1 认识Windows Socket
  104. 17.2 流式套接字
  105. 17.3 数据报套接字编程
  106. 17.4 实现局域网内IP多播
  107. 17.5 利用MFC进行套接字编程
  108. 17.6 WinInet类
  109. 17.7 技术解惑
  110. 第18章 多媒体编程
  111. 18.1 控制接口
  112. 18.2 使用MFC控件实现多媒体编程
  113. 18.3 使用OpenGL实现三维程序
  114. 18.4 技术解惑
  115. 第19章 注册表编程其实很简单
  116. 19.1 Windows 注册表印象
  117. 19.2 常用的几个函数
  118. 第20章 仿QQ通信工具
  119. 20.1 需求分析
  120. 20.2 服务器端编码
  121. 20.3 客户端编码
  122. 20.4 系统调试
  123. 第21章 专业理财系统
  124. 21.1 系统分析
  125. 21.2 系统设计
  126. 21.3 设计数据结构
  127. 21.4 前期编码
  128. 21.5 后期编码
  129. 21.6 项目调试

FAQ

What programming foundation does this book require of readers?
Basic C programming knowledge is required, including concepts such as variables, loops, functions, and pointers. If you do not have a C language foundation, it is recommended that you first acquire introductory C knowledge.
Is the development environment used in the book outdated now?
This book is based on Visual Studio 2013 and the MFC framework, technology stacks that are rarely used in new projects today. However, the book's core C++ syntax, Windows programming ideas, and problem-solving logic remain valuable. You can use a newer Visual Studio version while learning; most concepts and operations are common or compatible.
What level can I reach after finishing this book?
You will be able to systematically master the full process of developing Windows desktop applications with Visual C++ and MFC, gain the ability to develop small and medium-sized graphical interface programs, connect to databases, and perform simple network communication, and lay a solid foundation for understanding more modern C++ development frameworks.

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About the author

王东华 Author

Wang Donghua is a technical book author about whom limited public information is available; the verifiable information currently centers on a single work. His representative work is Visual C++ Development from Beginner to Mastery, a programming and design title aimed at readers who wish to learn Visual C++ development systematically. Judging from the title and category, the book adopts a progressive approach that moves from basic introduction to deeper mastery, emphasizing development practice and a coherent knowledge framework. It suits beginners building a solid foundation as well as readers with some experience who want to fill gaps. Because only this one work is included and no reliable records exist for his birth and death dates, nationality, education, or professional experience, this profile makes no speculation on those points. Based on the available information, Wang Donghua's writing focuses on clearly explaining the learning path for a programming language and development tool, taking a practical orientation to help readers get past the entry threshold; his work reflects a style that stresses fundamentals and step-by-step progress among comparable technical tutorials.

李樱 Author

Li Ying is an author about whom verifiable public information is very limited: her nationality, dates of birth and death, educational background, and professional experience are not confirmed in available records, and only one of her works is included in the collection. Based on the available information, her writing focuses on programming and design, and her representative work is Visual C++ Development from Beginner to Mastery. The book is an introductory technical guide aimed at beginners, covering the Visual C++ development environment, language fundamentals, and common programming practices. Its structure emphasizes a step-by-step progression, making it easier for readers with no programming background to gradually acquire the relevant skills. Because little verifiable material about the author herself is available, her identity and the full scope of her work cannot yet be presented completely, and readers currently know her mainly through this book. For readers who wish to study Visual C++ systematically, the book offers a practical starting point.

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