88 Examples of Hand-Drawn UI Icons cover

88 Examples of Hand-Drawn UI Icons

Rating 3.2
Word count
91K words
Chapters
110
ISBN
9787115546012

Tags

Summary

This is a professional tutorial on hand-drawn UI icon design. Its aim is to help readers understand the principles of icon design and express icons through hand drawing. In UI design work, icons can be produced by various methods. Hand drawing is one of the fastest ways to achieve good results, and designers can use it for independent creation, group discussion, meeting presentations, and work reports. The book is divided into 3 parts and 14 chapters. The basics and intermediate parts explain how to create various App-related icons; while gaining initial hand-drawing skills, readers understand the principles and standards of UI icon design, laying a solid foundation for hand-drawn icon practice. The advanced part integrates everyday objects into icon design, refining, simplifying, and effectively combining source material and presenting it as icons, thereby improving readers' ability to extract, process, and reorganize material as well as their hand-drawn icon skills—further enhancing those skills. The book not only comprehensively introduces the basic methods and techniques of hand-drawn icon design but also offers practical knowledge from real work. In addition, each case comes with a supporting video that readers can watch by scanning a QR code. The book is suitable for UI design beginners and designers with some UI design experience for study or reference.

Editor's review

UI Icon Hand-Drawing in 88 Cases is a hands-on UI design tutorial by Lu Ming, published by Posts & Telecom Press with a Douban rating of 8.1. Focused on hand-drawn icon design, it uses 88 cases to walk through the complete process from concept to digital implementation, covering style exploration, sketching, digital coloring, and practical application, and emphasizing the unique value of hand-drawn thinking in digital interface design. The author, Lu Ming, has extensive practical design experience, and the cases combine creativity with practicality, teaching techniques while guiding readers to build a personalized visual language. For UI designers seeking to break away from template-driven design and pursue emotional expression in interfaces, the book offers a valuable source of inspiration and methodological support. In today's climate of prevalent flat design and severe homogenization, hand-drawn icons can effectively enhance a product's recognizability and approachability, and this book is a timely guide to that trend.

Who it's for

A good fit for

  • UI/visual designers looking to improve the originality of their icon design
  • Art school students interested in combining hand drawing with digital design
  • Product teams seeking emotional expression in interfaces and brand differentiation
  • Junior designers who need to systematically learn the icon design process

Not a good fit for

  • Readers seeking only to quickly apply ready-made icon templates
  • Professionals hoping to study complex 3D or animated icon techniques in depth

Reading tips

  1. Practice in chapter order, focusing on understanding the conceptual logic of the sketching stage
  2. Try adapting the case methods to real designs based on your own project needs
  3. Practice with drawing tools while reading to deepen your grasp of the key techniques

About the publisher

Posts & Telecom Press China · Founded in 1953

Posts & Telecom Press is known for its strengths in science and technology, computing, and information and communications titles, and has extended its publishing into photography, art, software learning, and inspirational growth, giving it a fairly diverse range. Its catalog includes computing and communications works such as Refactoring and Patterns (Revised Edition) and Huawei Switch Learning Guide (Second Edition), alongside bilingual collector's editions such as The Little Prince (Chinese-English-French illustrated collector's edition), The Great Gatsby, and Three Days to See. Beijing Ten Years: 1980-1990 and Ghost Blade: WLOP Personal Illustration Collection reflect its presence in photography and art. Its authors include Antoine de Saint-Exupéry, Helen Keller, Joshua Kerievsky, Wang Da, Zhang Zhaozeng, and WLOP.

Contents

  1. 版权信息
  2. 内容提要
  3. 前言
  4. 写在前面
  5. 资源与支持
  6. 基础篇
  7. 第1章 App基础功能图标的制作
  8. 01 箭头图标设计
  9. 02 首页图标设计
  10. 03 收藏图标设计
  11. 04 扫一扫图标设计
  12. 05 帮助与反馈图标设计
  13. 06 评论图标设计
  14. 07 搜索图标设计
  15. 08 删除图标设计
  16. 09 点赞图标设计
  17. 10 分享图标设计
  18. 11 退款图标设计
  19. 12 订单图标设计
  20. 13 个人中心图标设计
  21. 第2章 消费类App图标的制作
  22. 14 购物车图标设计
  23. 15 分类图标设计
  24. 16 发现图标设计
  25. 17 客服图标设计
  26. 18 定位图标设计
  27. 19 生鲜图标设计
  28. 20 超市图标设计
  29. 21 金融图标设计
  30. 22 图书图标设计
  31. 23 优惠券图标设计
  32. 24 VIP会员图标设计
  33. 25 进口图标设计
  34. 26 美妆图标设计
  35. 第3章 视频娱乐类App图标的制作
  36. 27 热点图标设计
  37. 28 播放图标设计
  38. 29 历史图标设计
  39. 30 下载图标设计
  40. 31 VIP充值图标设计
  41. 32 电影图标设计
  42. 33 直播图标设计
  43. 34 综艺图标设计
  44. 35 游戏图标设计
  45. 第4章 效率类App图标的制作
  46. 36 素材库图标设计
  47. 37 工具图标设计
  48. 38 快传图标设计
  49. 39 录音图标设计
  50. 第5章 网站错误界面图标的制作
  51. 40 404网站错误界面图标设计(1)
  52. 41 404网站错误界面图标设计(2)
  53. 42 404网站错误界面图标设计(3)
  54. 43 404网站错误界面图标设计(4)
  55. 第6章 功能大类图标的制作
  56. 44 钻石婚庆图标设计
  57. 45 家居摆设图标设计
  58. 46 物业服务图标设计
  59. 进阶篇
  60. 第7章 iOS系统应用图标的制作
  61. 47 美甲应用图标设计
  62. 48 播放器应用图标设计
  63. 49 购物应用图标设计
  64. 50 房屋租赁应用图标设计
  65. 51 旅游应用图标设计
  66. 第8章 Android系统应用图标的制作
  67. 52 应用市场图标设计
  68. 53 音乐应用图标设计
  69. 54 邮件应用图标设计
  70. 55 电话应用图标设计
  71. 56 日历应用图标设计
  72. 57 设置应用图标设计
  73. 58 文件夹应用图标设计
  74. 59 时钟应用图标设计
  75. 60 相机应用图标设计
  76. 第9章 微软系统应用图标的制作
  77. 61 计算机应用图标设计
  78. 62 文件夹应用图标设计
  79. 63 回收站应用图标设计
  80. 高阶篇
  81. 第10章 食物类图标
  82. 64 生日蛋糕图标设计
  83. 65 菜篮子图标设计
  84. 66 牛排图标设计
  85. 67 寿司图标设计
  86. 68 拉面图标设计
  87. 第11章 生活类图标
  88. 69 儿童车图标设计
  89. 70 水枪图标设计
  90. 71 榨汁机图标设计
  91. 72 老式唱片机图标设计
  92. 73 笔记本式计算机图标设计
  93. 74 摄像机图标设计
  94. 第12章 交通旅游类图标
  95. 75 扬帆起航图标设计
  96. 76 跨海大桥图标设计
  97. 77 度假酒店图标设计
  98. 第13章 动物类图标
  99. 78 大猩猩图标设计
  100. 79 羊驼图标设计
  101. 80 西方龙图标设计
  102. 81 公鹿图标设计
  103. 82 白熊图标设计
  104. 第14章 学习工作类图标
  105. 83 作业本图标设计
  106. 84 教学图标设计
  107. 85 选课图标设计
  108. 86 技能大赛图标设计
  109. 87 理论与实践图标设计
  110. 88 实习图标设计

FAQ

Does this book require a strong foundation in hand drawing?
No professional art background is needed. The book starts with basic lines and forms and is suitable for beginners, though some sketching experience will help with understanding.
What software tools are used in the cases?
The book focuses mainly on a general design workflow, involving hand sketching and digital coloring, and the techniques apply to many common tools such as Photoshop and Illustrator.
Do the 88 cases include examples of commercial application?
Yes. The cases cover a variety of styles and scenarios, including app icons, function icons, and system icons, all emphasizing usability and adaptability in real projects.

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About the author

路铭 Author

Lu Ming: currently, publicly available information is limited, and it is not possible to confirm the author's full identity or professional background. According to the library's records, only one work appears under this name: UI Icon Hand-Drawing in 88 Examples, classified under design. The book focuses on the hand-drawn representation of interface icons, presenting methods and processes of icon drawing through case studies. The "88 examples" in the title suggest that the book is structured around a considerable number of specific examples, making it a practical, technique-oriented guide that emphasizes step-by-step demonstration. It is therefore suitable for design learners who need to practice icon shaping and hand-drawing expression. Owing to limited materials, Lu Ming's other experiences, research interests, and creative trajectory cannot be verified, and the writing style can only be inferred from this single volume: teaching through examples, with an emphasis on操作性 that readers can follow and imitate, rather than elaborate theoretical discussion. If more complete author information becomes available, it should be supplemented.

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