Scratch Programming: From Beginner to Mastery
Tags
Summary
Editor's review
Who it's for
A good fit for
- 8 岁以上、零基础想系统学 Scratch 的中小学生
- 希望在家辅导孩子编程、但自己不懂代码的家长
- 少儿编程培训机构的授课教师与课程研发人员
- 想为孩子规划从图形化编程过渡到 Python 的学习路径的读者
Not a good fit for
- 希望直接学习 Python、C++ 等文本编程语言的成年人
- 只想要几套现成游戏源码、不打算系统学习的读者
- 需要严格贴合最新 Scratch 3.0 界面截图的课堂教学使用者
Reading tips
- 按三个篇章顺序推进,每章先照着敲一遍示例,再合上书独立重做一次,效果远好于只看不练。
- 数学案例部分(韩信点兵、约瑟夫环等)建议先自己想算法,再对照书中的流程图与程序。
- 读图形编程篇时,把“海底探险”当主项目,每学一类积木就往作品里加一个功能,形成持续迭代的习惯。
- 遇到界面与当前 Scratch 3.0 不一致时,抓住积木的功能语义去对应,不必纠结截图位置差异。
About the publisher
Founded in 1980, Tsinghua University Press has 57 titles in our collection, covering popular science, medicine, health, law, philosophy and social sciences. Representative works include medical popular-science books such as Cancer Truth: Doctors Are Reading It Too and New Knowledge on Cancer by Bo Luo (Li Zhizhong), legal titles such as Sunshine Is the Best Preservative: Express Delivery of Major Global Anti-Corruption Cases, and works like Qi Ge's A Brief History of Philosophy with Big Ideas and Liu Yunhao's From the Internet to a New Industrial Revolution. Its authors include science writers, medical researchers, the Renmin University of China anti-corruption master's class and university scholars, reflecting a publishing profile that balances academic seriousness with accessible reading. As public information is limited, this profile is based only on the titles in our collection.
Contents
- Chapter 1: Getting Started with Programming: Scratch Overview, Environment Setup, Editor Interface, Instruction System, and Imitation Cases (Han Xin's Troop Count, Interstellar Flight)
- Chapter 2: Variables and Operations: Say and Think Blocks, Variables, Operators, and Expressions
- Chapter 3: Program Control and Flowcharts: Sequence, Branching, Loops, and Structured Programming
- Chapter 4: Lists and Custom Procedures: Stacks, Queues, and Custom Blocks
- Chapter 5: Motion and Sensing: Sprite Movement, Coordinates, Collision Detection
- Chapter 6: Looks and Effects: Costume Switching, Size, and Graphic Effects
- Chapter 7: Sound and Music: Playing Sounds, Simulating Instrument Performance
- Chapter 8: Pen and Stamp: Drawing Shapes and Patterns
- Chapter 9: Comprehensive Game Projects: Undersea Adventure, Electronic Photo Album, Line-Following Beetle, Catching Butterflies with Gestures, Growing Mushrooms
- Chapter 10: Cloning and Messaging Mechanisms: Organizing Complex Programs Simply
- Chapter 11: Comprehensive Project Design: English-Chinese Dictionary, Maze Escape
- Chapter 12: Algorithms and Data Structures: Sorting, Searching, Backtracking, Two-Dimensional Arrays, Queues, and Stacks
FAQ
这本书用的是 Scratch 2.0 还是 3.0?
孩子完全没学过编程,能直接看这本书吗?
这本书和同名其他出版社的书是同一本吗?
读完这本书之后该学什么?
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