EON Virtual Simulation Advanced Applications cover

EON Virtual Simulation Advanced Applications

Rating 3.0
Word count
127K words
Chapters
78
ISBN
9787121366123

Tags

Summary

This book introduces EON software in detail across four parts: the Fundamentals section covers basic concepts in virtual reality and EON essentials; the Nodes section explains how to use commonly used nodes in EON; the Advanced section shows how to design EON simulation programs in greater depth; and the Case Studies section presents detailed examples of dynamic loading, database and file access, animation simulation, process control, virtual assembly, and how EON interacts with external programs, along with simulation experiments and complete simulation programs for each example.

Editor's review

EON Virtual Simulation Advanced Applications is a professional work focused on the in-depth application of cutting-edge virtual simulation technology. It is not an introductory guide for beginners but is written for developers, engineers, and researchers who have mastered the basics of EON Studio and wish to apply the technology to more complex, more specialized scenarios. Drawing on his extensive experience in virtual reality, author Niu Yupeng systematically addresses core topics such as advanced interaction design, construction of complex behavioral logic, multi-channel feedback integration, and performance optimization, with content closely tied to practical needs in industrial simulation, product presentation, education and training.

In terms of technical depth, the book's distinctive value lies in its positioning as "advanced applications." It moves beyond basic interfaces and simple scene building to explore in depth how to use the EON platform to achieve highly realistic physical simulation, data-driven dynamic scene control, and distributed collaborative simulation. The book includes numerous code snippets and logic flowcharts tied to examples, giving it strong practical guidance. For professionals seeking to enhance the immersion, interactivity, and system complexity of virtual simulation projects, it offers clear technical paths and feasible solutions.

From an industry perspective, virtual simulation technology is evolving from "visual presentation" toward "immersive interaction and decision support." The advanced topics covered in this book respond precisely to this trend and help readers build simulation systems with greater competitiveness and practical value. The content is organized from浅 to深—from simple to deep—and is logically rigorous, making it a key bridging work in the EON technology stack.

Who it's for

A good fit for

  • Engineers and developers with foundational knowledge of EON Studio or similar virtual reality platforms
  • Master's or doctoral students in higher education researching virtual simulation and digital twins
  • Senior technical personnel responsible for simulation system development in industrial design, high-end equipment manufacturing, aerospace, and related fields
  • Project leaders seeking to elevate virtual simulation projects from demonstration level to complex interaction and logical analysis capabilities

Not a good fit for

  • Readers with no prior knowledge of virtual reality technology
  • Beginner users who only need 3D model display and simple walkthrough functions

Reading tips

  1. It is recommended to use this book alongside EON Studio software, practicing and debugging each chapter's examples hands-on to deepen understanding.
  2. Pay particular attention to chapters on "behavior trees," "external data interfaces," and "rendering optimization," which are core to building advanced applications.
  3. Consider how the book's techniques can be transferred to your own industry projects; try adapting the generic examples to specific scenarios.

About the publisher

Publishing House of Electronics Industry China · Founded in 1982

The Publishing House of Electronics Industry is a comprehensive publisher distinguished by its focus on electronic information and related fields. Judging from the more than 3,000 titles in its catalogue, its publishing covers programming and design, artificial intelligence, computer science, finance and economics, photography, and social sciences, attending both to cutting-edge technology and to general readers. Representative titles include Factor Investing: Methods and Practice, x86 Assembly Language: From Real Mode to Protected Mode, The RISC-V Reader, Artificial Intelligence: Speech Recognition, Understanding and Practice, Phased Array Radar Technology, Radar Target Characteristics, and 100 Go Mistakes and How to Avoid Them, most of which centre on technical methods and engineering practice. Its authors include Shi Chuan, Li Zhong, Wang Xiaobo, David Patterson, Andrew Waterman, and Yu Zihao, among others from China and abroad. Owing to limited public information, no further publishing features are elaborated here.

Contents

  1. 版权信息
  2. 内容简介
  3. 前言
  4. 第一篇 基础入门篇
  5. 第1章 虚拟现实技术及EON软件介绍
  6. 1.1 虚拟现实技术
  7. 1.2 EON软件介绍
  8. 第2章 EON Studio入门
  9. 2.1 如何快速获取帮助
  10. 2.2 EON Studio工作区
  11. 2.3 EON Studio视窗
  12. 2.4 EON Studio主菜单栏
  13. 2.5 EON Studio工具栏
  14. 2.6 EON Studio组件简介
  15. 第3章 创建EON仿真程序
  16. 3.1 EON中的坐标系统
  17. 3.2 EON中的资源数据库结构
  18. 3.3 创建EON仿真程序
  19. 3.4 保存EON仿真程序
  20. 3.5 运行和监测EON仿真程序
  21. 3.6 发布EON仿真程序
  22. 第二篇 节点介绍篇
  23. 第4章 EON节点介绍
  24. 4.1 代理节点
  25. 4.2 基本节点
  26. 4.3 图形用户界面控制节点
  27. 4.4 运动模型节点
  28. 4.5 传感器节点
  29. 4.6 运算(Operations)节点
  30. 4.7 可视(Visual)节点
  31. 第三篇 高级进阶篇
  32. 第5章 EON动态加载和流
  33. 5.1 EON动态加载简介
  34. 5.2 创建动态加载的EON仿真程序
  35. 5.3 设置PrototypebaseURL属性
  36. 5.4 关于流的概念
  37. 第6章 EON脚本编程
  38. 6.1 简介
  39. 6.2 脚本编程指导
  40. 6.3 脚本编程参考
  41. 6.4 脚本程序应用
  42. 第7章 EON流程控制
  43. 7.1 什么是流程控制
  44. 7.2 用于流程控制的节点
  45. 7.3 如何进行流程控制
  46. 7.4 流程控制注意事项
  47. 第8章 EonX控件编程
  48. 8.1 EonX控件介绍
  49. 8.2 EonX控件的属性
  50. 8.3 EonX控件的方法
  51. 8.4 EonX控件的事件
  52. 8.5 与主机应用程序通信
  53. 第9章 EON仿真程序的网页发布方式
  54. 9.1 EON网页发布条件
  55. 9.2 EON网页发布方法
  56. 9.3 EON网页发布向导
  57. 第四篇 案例应用篇
  58. 第10章 EON动态加载示例
  59. 第11章 数据库和文件访问示例
  60. 11.1 访问数据库
  61. 11.2 访问文件
  62. 第12章 简单交互动画示例
  63. 12.1 功能说明
  64. 12.2 设计流程
  65. 第13章 客厅制作仿真示例
  66. 13.1 功能说明
  67. 13.2 设计流程
  68. 第14章 流程控制示例
  69. 14.1 导入模型
  70. 14.2 规划路径
  71. 14.3 添加流程控制节点
  72. 第15章 虚拟装配与拆卸示例
  73. 15.1 功能说明
  74. 15.2 设计流程
  75. 第16章 EON与外部程序交互
  76. 16.1 EonX控件与VC之间的消息传递原理
  77. 16.2 EonX控件在VC中的具体应用
  78. 参考文献

FAQ

What prior knowledge does this book require?
Readers should be familiar with basic EON Studio operations, understand fundamental concepts of 3D graphics, and have some programming logic skills. Some content involves JavaScript scripting and advanced logic editing; prior experience in these areas will make reading smoother.
Do the examples in the book include complete project files?
Following the book's conventions and the typical practice of technical books from Publishing House of Electronics Industry, information on how to obtain companion resources is usually provided in the preface or appendix. These resources may include key models, scripts, or project file fragments to support learning. Readers are advised to read the relevant notes in the book carefully.
Is the content of this book outdated? Is EON technology still widely used?
The book focuses on the core methodology and advanced application logic of virtual simulation, and such principles remain relevant for a long time. As a mature simulation platform, EON still has stable applications in specific industrial and educational fields. The design ideas and implementation approaches in the book are also highly instructive for understanding the advanced simulation capabilities of other real-time 3D interaction engines such as Unity3D and Unreal Engine.

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About the author

牛余朋 Author

Niu Yupeng: publicly available information about this author is limited, and details such as nationality, dates of birth and death, and educational background have not been clearly recorded. According to the library's holdings, Niu Yupeng has one work, EON Virtual Simulation Advanced Applications, which is classified under industrial technology and focuses on advanced uses of EON virtual simulation software, making it a professional title oriented toward engineering practice and simulation technology. Books of this kind generally serve teaching, training, and project practice in the field of industrial technology, and their readers are mostly students, engineers and technicians, or practitioners of simulation applications in related disciplines. Because little information about the author's public record and writing background is available, it is difficult at present to offer a fuller assessment of his writing style and overall scholarly contribution; based on the existing work, however, the content reflects attention to the applied side of virtual simulation technology and may offer some reference value to readers in industrial technology.

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