Practical Tutorial on Authorware Courseware Development (Second Edition) cover

Practical Tutorial on Authorware Courseware Development (Second Edition)

Rating 2.5
Word count
141K words
Chapters
74
ISBN
9787301253984

Tags

Summary

This textbook is the second edition of Authorware Courseware Development: A Practical Tutorial. It is divided into 11 chapters. Chapter 1 introduces the fundamentals of multimedia courseware and the creation of courseware materials, while Chapters 2 through 11 explain how to use Authorware, a multimedia authoring tool, and the techniques involved in courseware development. The specific contents include an overview of multimedia courseware; an overview of Authorware; the use of display icons; the use of wait icons, erase icons, and calculation icons; the use of motion icons; the use of sound icons, digital movie icons, and media animation; Authorware interaction; structural design in Authorware; Authorware variables and functions; libraries and knowledge objects; and courseware debugging and publishing.

Editor's review

This book is the second edition of Authorware Courseware Development: A Practical Tutorial. It is organized into eleven chapters, beginning with the fundamentals of multimedia courseware and the creation of courseware materials, and then progressively moving into Authorware's icon applications, interaction design, structural design, variables and functions, libraries and knowledge objects, and courseware debugging and publishing. Its value lies in placing tool operations within the complete workflow of courseware development: rather than learning individual icons in isolation, readers understand the path a courseware project takes from material preparation to publishing and deployment. The textbook advances chapter by chapter with clear operation steps, making it suitable for use alongside classroom teaching and hands-on practice. Readers should note that Authorware is an earlier multimedia authoring tool, so they should judge its applicability against the software environment actually used by their school or organization, and should not treat it as a substitute tutorial for current mainstream development tools. When reading, it is advisable to reproduce the examples in the software while reading: first master basic icons such as display, wait, erase, and motion, and then move on to interaction and structural design.

Who it's for

A good fit for

  • Students at teacher-training institutions who need to study multimedia courseware development and complete hands-on assignments
  • Primary and secondary school teachers who use Authorware to develop or maintain existing instructional courseware
  • Trainees in educational technology programs who need to master the courseware development process step by step
  • Beginners in courseware development who wish to understand multimedia integration through an icon-based tool

Not a good fit for

  • Readers who wish to learn current mainstream web or mobile courseware development tools
  • Readers who need advanced programming and custom extension development rather than an introductory operations tutorial
  • Readers who only want to understand courseware design concepts and do not intend to operate the software hands-on

Reading tips

  1. Read alongside the software and do the exercises: fully reproduce at least one example per chapter, and avoid reading without operating.
  2. First concentrate on practicing basic icons such as display, wait, erase, and motion, then move on to interaction and structural design
  3. After finishing the interaction and structure chapters, try turning one knowledge point from your own subject into a small complete courseware project
  4. When reading the debugging and publishing chapter, check material paths and the runtime environment at the same time, and develop the habit of testing before publishing

About the publisher

Peking University Press China · Founded in 1979

Peking University Press is a comprehensive university press whose publishing areas cover classical literature, popular science, social culture, world history, Western philosophy, and culture. Its catalogue contains 6,031 titles, with representative books including A Dream of Red Mansions, Relativity: The Special and General Theory (15th Edition) (with Einstein's classic papers on unified field theory and other topics), Elements, Conics, The Aristocratic Families of the Eastern Jin, The Philosophy of Mythology (Volume I), The Philosophy of Mythology (Volume II), and The Origin of Continents and Oceans. Representative authors include Cao Xueqin, Zhou Ruchang, Albert Einstein, Euclid, Apollonius, Tian Yuqing, Schelling, and Xian Gang. The press has developed distinctive strengths in classical Chinese literature and in the translation of Western philosophical classics, while also covering scientific classics and social and cultural studies. As public information is limited, this description is based only on the books in the catalogue and offers no further extrapolation.

Contents

  1. 版权信息
  2. 内容简介
  3. 前言
  4. 第二版前言
  5. 第一章 多媒体课件概述
  6. 1.1 多媒体课件基础
  7. 1.2 多媒体课件素材及其获取与处理
  8. 习题1
  9. 第二章 Authorware 7.02概述
  10. 2.1 Authorware 7.02集成环境
  11. 2.2 Authorware作品制作流程
  12. 习题2
  13. 第三章 显示图标的应用
  14. 3.1 显示图标的功能
  15. 3.2 显示图标的属性设置
  16. 习题3
  17. 第四章 等待图标、擦除图标、群组图标及计算图标的应用
  18. 4.1 等待图标
  19. 4.2 擦除图标
  20. 4.3 群组图标
  21. 4.4 计算图标
  22. 4.5 课件制作实例——桂林山水
  23. 习题4
  24. 第五章 移动图标的应用
  25. 5.1 关于移动图标
  26. 5.2 “指向固定点”的运动
  27. 5.3 “指向固定直线上的某点”的运动
  28. 5.4 “指向固定区域内的某点”的运动
  29. 5.5 “指向固定路径的终点”的运动
  30. 5.6 “指向固定路径上的任意点”的运动
  31. 习题5
  32. 第六章 音频图标、数字电影图标及媒体动画的应用
  33. 6.1 音频图标
  34. 6.2 数字电影图标
  35. 6.3 导入Flash动画
  36. 6.4 导入GIF动画
  37. 6.5 QuickTime视频文件导入
  38. 习题6
  39. 第七章 交互图标的应用
  40. 7.1 交互结构
  41. 7.2 按钮交互
  42. 7.3 热区域交互
  43. 7.4 热对象交互
  44. 7.5 目标区交互
  45. 7.6 下拉菜单交互
  46. 7.7 条件交互
  47. 7.8 文本输入交互
  48. 7.9 按键交互
  49. 7.10 时间限制交互
  50. 7.11 重试限制交互
  51. 7.12 事件交互
  52. 习题7
  53. 第八章 决策及框架
  54. 8.1 Authorware的决策图标
  55. 8.2 Authorware框架结构
  56. 8.3 框架结构实例与超文本链接的创建
  57. 习题8
  58. 第九章 变量和函数的应用
  59. 9.1 系统变量
  60. 9.2 系统函数
  61. 9.3 运算符与表达式
  62. 9.4 程序设计的基本结构
  63. 9.5 变量与函数实例
  64. 习题9
  65. 第十章 库与知识对象的应用
  66. 10.1 库的基础知识
  67. 10.2 知识对象
  68. 习题10
  69. 第十一章 课件的调试与发布
  70. 11.1 课件的调试
  71. 11.2 打包与发布
  72. 习题11
  73. 参考文献
  74. 习题参考答案

FAQ

Do I need to learn programming first to use this book?
The book starts with the fundamentals of multimedia courseware and an overview of Authorware, and takes icon applications and operation steps as its main thread; variables and functions are placed in later chapters, so beginners can follow it in order. If you have basic computer skills, you generally do not need to learn programming beforehand.
What is the difference between the second edition and the first edition?
The materials indicate that this book is the second edition, with a chapter structure of eleven chapters covering an overview of courseware, an overview of Authorware, applications of various icons, interaction, structural design, variables and functions, libraries and knowledge objects, and debugging and publishing. For specific revision details, refer to the preface and table of contents of the physical book.
Is it still useful to learn Authorware now?
Authorware is an earlier multimedia authoring tool, and some schools and organizations still have existing courseware that needs maintenance. If your study or work environment still uses this software, this book can serve as an operations tutorial; if your goal is current mainstream development tools, you should choose the corresponding textbook instead.
Can I read it directly without any courseware development background?
Yes. Chapter 1 introduces the fundamentals of multimedia courseware and material creation, and subsequent chapters start with an overview of Authorware and basic icons. Following the chapters in order together with hands-on practice is enough to get started; however, you need to have the software environment available, otherwise the operation steps will be difficult to carry out.

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About the author

张运林 Author

Zhang Yunlin is the author of Chinese books on computer and multimedia instruction, though publicly available information about him remains limited and his biographical details are incomplete. The two works held in the collection are Multimedia Technology Basics and Practical Authorware Tutorial and Practical Authorware Courseware Production Tutorial (Second Edition). Both focus on the fundamentals of multimedia technology and courseware development with Authorware, and are aimed at learners who need to master courseware design and multimedia applications. The books emphasize the connection between software operation and teaching practice, making them practical tutorial-style reading, commonly classified under exam preparation. Because further public information is lacking, his educational background, professional positions, and full body of work cannot be confirmed; readers may refer to the above works to understand his writing focus in multimedia teaching.

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