AR Interface Design
Tags
Summary
Editor's review
Who it's for
A good fit for
- Designers with UI or interaction design experience who wish to move into AR interfaces
- Product managers and design students who need to establish a basic framework for AR interface design
- Practitioners interested in spatial interfaces and intelligent interaction trends, for knowledge updating
- Design team leaders seeking reference ideas for upgrading team capabilities
Not a good fit for
- Absolute beginners with no design background who want to learn AR development directly
- Developers seeking specific engine operations and code implementation—the book does not focus on technical tutorials
- Readers who expect extensive, complete project case breakdowns
Reading tips
- Read the Concepts and Systems chapters first to build a framework, then return to the Practice chapter to compare with your own projects
- While reading the case analysis, sketch out the differences between traditional UI and AR interfaces with pen and paper
- After each chapter, write three design principles applicable to your current project, and review them together at the weekend
- When reading as a team, divide chapters among members and give an internal sharing session based on each person's project
About the publisher
The Publishing House of Electronics Industry is a comprehensive publisher distinguished by its focus on electronic information and related fields. Judging from the more than 3,000 titles in its catalogue, its publishing covers programming and design, artificial intelligence, computer science, finance and economics, photography, and social sciences, attending both to cutting-edge technology and to general readers. Representative titles include Factor Investing: Methods and Practice, x86 Assembly Language: From Real Mode to Protected Mode, The RISC-V Reader, Artificial Intelligence: Speech Recognition, Understanding and Practice, Phased Array Radar Technology, Radar Target Characteristics, and 100 Go Mistakes and How to Avoid Them, most of which centre on technical methods and engineering practice. Its authors include Shi Chuan, Li Zhong, Wang Xiaobo, David Patterson, Andrew Waterman, and Yu Zihao, among others from China and abroad. Owing to limited public information, no further publishing features are elaborated here.
Contents
- 版权信息
- 作者简介
- 内容简介
- 推荐序一
- 推荐序二
- 推荐序三
- 推荐序四
- 前言
- 第1章 前景
- 1.1 为什么介绍前景
- 1.2 技术的发展
- 1.3 UI的发展
- 第2章 概念
- 2.1 什么是AR
- 2.2 两种显示方案
- 2.3 什么是AUI
- 2.4 AUI的构成:虚像和实像
- 2.5 AUI的4种分类模式
- 2.6 AUI的内容显示模式
- 2.7 AUI的操作交互方式
- 2.8 AUI的3个设计要点
- 第3章 体系
- 3.1 人机触点AUI
- 3.2 触点两边之:机器
- 3.3 触点两边之:人
- 3.4 两个相似的系统
- 3.5 双环结构
- 3.6 第三个模式
- 第4章 实操
- 4.1 一个项目
- 4.2 一套方法
- 4.3 是叠加而不是重构:新时代的设计师知识构建
- 第5章 成长
- 5.1 世界由不断变化的事件组成
- 5.2 AUI设计师核心竞争力的形成
- 参考文献
- 反侵权盗版声明
FAQ
Can I read this book without a UI background?
Does this book teach specific AR development tools?
Can the case analysis in the book support real projects?
Does the final chapter on designer growth help with career transition?
Comments
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About the author
Lin Yingluo is an author with only one title currently listed in the collection, and limited public information is available. The confirmed representative work is AR Interface Design, generally classified under programming and design. Judging from the title and category, the author's writing centers on the intersection of augmented reality technology and interface design, touching on interaction logic, visual presentation, and development practice, and is aimed at practitioners and learners interested in front-end and interaction design or AR application development. Since the author's nationality, dates of birth and death, English name, and personal background are not reliably documented, no speculation is made here. Based on the available information, Lin Yingluo's writing leans toward practical technical material, focusing on concrete design methods and implementation paths rather than theoretical discussion or industry overviews. Such subject matter is relatively specialized among Chinese programming and design books; although the output is small, the work offers a useful reference for readers following this particular niche of AR interfaces.