200 Classic Android Programming Examples
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Summary
Editor's review
Who it's for
A good fit for
- 已有Java基础、想通过动手案例快速了解Android开发全貌的初学者
- 需要一本可随时翻查的Android界面与控件实现参考书的开发者
- 对旧版Android 2.x/4.x项目维护、或需要迁移老代码的工程师
- 想通过小游戏项目理解绘图、动画与游戏循环机制的读者
Not a good fit for
- 完全没有编程基础、希望零基础入门的读者
- 使用Kotlin、Jetpack Compose开发新项目的现代Android工程师
- 期望获得系统化理论讲解与架构设计训练的读者
Reading tips
- 先按第1章搭建环境跑通HelloAndroid,确认工具链可用后再进入后续章节。
- 以“挑着做”为原则:按当前需求从第2至第8章中选实例,做完再回头读原理说明。
- 动手时把光盘或随书源码与书中代码对照,遇到已废弃API优先查阅官方文档的替代方案。
- 把第13、14章的游戏项目当作综合练习,完整复现一遍并尝试替换素材或增加关卡。
About the publisher
The Publishing House of Electronics Industry is a comprehensive publisher distinguished by its focus on electronic information and related fields. Judging from the more than 3,000 titles in its catalogue, its publishing covers programming and design, artificial intelligence, computer science, finance and economics, photography, and social sciences, attending both to cutting-edge technology and to general readers. Representative titles include Factor Investing: Methods and Practice, x86 Assembly Language: From Real Mode to Protected Mode, The RISC-V Reader, Artificial Intelligence: Speech Recognition, Understanding and Practice, Phased Array Radar Technology, Radar Target Characteristics, and 100 Go Mistakes and How to Avoid Them, most of which centre on technical methods and engineering practice. Its authors include Shi Chuan, Li Zhong, Wang Xiaobo, David Patterson, Andrew Waterman, and Yu Zihao, among others from China and abroad. Owing to limited public information, no further publishing features are elaborated here.
Contents
- Chapter 1 Introduction to Android
- Chapter 2 Development and Application of Simple Android Controls
- Chapter 3 Development and Application of Advanced Android Controls
- Chapter 4 Mobile User Interfaces
- Chapter 5 Mobile Communication Services and Device Control
- Chapter 6 Automatic Service Functions of the Phone
- Chapter 7 File I/O and Database Applications on the Phone
- Chapter 8 Mobile Network Applications
- Chapter 9 Google Service Functions on the Phone
- Chapter 10 Mobile Multimedia Service Functions
- Chapter 11 The 3D World of Android Phones
- Chapter 12 Mobile Special Effects Development
- Chapter 13 Casual Game: Q-Style Crazy Cannon
- Chapter 14 Entertainment Game: 3D Maze
FAQ
这本书现在还有必要读吗?
书中的代码能在新版Android Studio里直接运行吗?
读者需要什么基础?
随书光盘里有什么内容?
这本书属于哪个系列?
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