Android Mobile Application Development
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Summary
Editor's review
From a professional perspective, the book's strengths lie in its clear structure and detailed examples. It does not stop at simply listing APIs but uses a project-driven approach to guide readers toward understanding Android app design patterns and lifecycle management. For beginners, this "learning by doing" method effectively lowers the entry barrier and builds intuitive understanding. The book's incorporation of the Kotlin language also reflects its attention to technology trends; although it may be primarily Java-based, this leaves room for readers to expand their technology stack later.
However, the book's depth may be better suited as a university textbook or a bridge from beginner to intermediate level. For senior developers seeking the latest frameworks (such as Compose) or high-performance optimization, the content may be somewhat basic. Overall, this is a solid, practice-oriented teaching work whose reading value lies in helping readers build a systematic knowledge framework and cultivate engineering thinking for solving real-world problems.
Who it's for
A good fit for
- University students in computer-related majors, especially suitable as a companion textbook for Android development courses
- Beginners with some Java or Kotlin foundation who wish to move into Android app development
- Junior developers who need a quick review of the Android core knowledge system to fill gaps
- Self-learners interested in mobile development who wish to complete personal projects or enter the field through systematic study
Not a good fit for
- Senior engineers seeking in-depth discussion of Android system internals, extreme performance optimization, or the latest architecture (such as Compose)
- Developers hoping to quickly obtain ready-made code snippets to solve specific tricky problems (the book focuses more on systematic explanation than fragmented tips)
Reading tips
- Read in chapter order and be sure to practice every example project hands-on to understand how the code actually runs on an emulator or real device
- When studying core chapters such as the four major components and data storage, try to think beyond the text and design a simple personal app (such as a memo app) to integrate what you have learned
- When encountering API updates during reading, consult official documentation for comparison to understand the logic of technological evolution and cultivate the ability to research materials independently
About the publisher
The Publishing House of Electronics Industry is a comprehensive publisher distinguished by its focus on electronic information and related fields. Judging from the more than 3,000 titles in its catalogue, its publishing covers programming and design, artificial intelligence, computer science, finance and economics, photography, and social sciences, attending both to cutting-edge technology and to general readers. Representative titles include Factor Investing: Methods and Practice, x86 Assembly Language: From Real Mode to Protected Mode, The RISC-V Reader, Artificial Intelligence: Speech Recognition, Understanding and Practice, Phased Array Radar Technology, Radar Target Characteristics, and 100 Go Mistakes and How to Avoid Them, most of which centre on technical methods and engineering practice. Its authors include Shi Chuan, Li Zhong, Wang Xiaobo, David Patterson, Andrew Waterman, and Yu Zihao, among others from China and abroad. Owing to limited public information, no further publishing features are elaborated here.
Contents
- 版权信息
- 内容简介
- 前言
- 第1章 Android的基础知识
- 1.1 Android与Andy Rubin
- 1.2 Android的开发环境
- 1.2.1 Android Studio的下载
- 1.2.2 Android Studio的安装
- 1.2.3 Android SDK的安装
- 1.2.4 Android Studio界面
- 1.2.5 Gradle更新
- 1.2.6 重构Java工程
- 1.3 创建Android工程
- 1.3.1 Android工程的新建命令
- 1.3.2 Android工程的创建向导
- 1.3.3 虚拟设备运行工程
- 1.3.4 物理设备运行工程
- 1.3.5 生成签名的APK文件
- 1.4 Android的工程结构
- 1.4.1 Project视图
- 1.4.2 AndroidManifest.xml文件
- 1.4.3 build.gradle文件
- 1.4.4 res文件夹
- 1.5 习题
- 第2章 基础UI控件
- 2.1 UI控件基础
- 2.1.1 UI控件的创建方式
- 2.1.2 View子类的常用属性
- 2.1.3 UI控件的常用单位
- 2.2 文本视图
- 2.2.1 TextView控件
- 2.2.2 实例工程:显示文本
- 2.3 输入框
- 2.3.1 EditText控件
- 2.3.2 实例工程:输入发送信息
- 2.4 按钮
- 2.4.1 Button控件
- 2.4.2 实例工程:单击按钮获取系统时间
- 2.5 图像视图
- 2.5.1 ImageView控件
- 2.5.2 实例工程:显示图像
- 2.6 图像按钮
- 2.6.1 ImageButton控件
- 2.6.2 实例工程:提示广播信息状态的图像按钮
- 2.7 单选按钮
- 2.7.1 RadioButton控件
- 2.7.2 实例工程:选择性别的单选按钮
- 2.8 复选框
- 2.8.1 CheckBox控件
- 2.8.2 实例工程:兴趣爱好的复选框
- 2.9 开关按钮
- 2.9.1 Switch控件
- 2.9.2 实例工程:房间灯的开关按钮
- 2.10 提示信息
- 2.10.1 Toast控件
- 2.10.2 实例工程:不同位置显示的提示信息
- 2.11 对话框
- 2.11.1 AlertDialog控件
- 2.11.2 实例工程:默认对话框和自定义对话框
- 2.12 日期选择器
- 2.12.1 DatePicker控件
- 2.12.2 实例工程:设置日期的日期选择器
- 2.13 时间选择器
- 2.13.1 TimePicker控件
- 2.13.2 实例工程:设置时间的时间选择器
- 2.14 滚动条视图
- 2.14.1 ScrollView控件
- 2.14.2 实例工程:滚动显示视图
- 2.15 通知
- 2.15.1 Notification控件
- 2.15.2 实例工程:弹出式状态栏通知和自定义视图状态栏通知
- 2.16 习题
- 第3章 UI布局控件
- 3.1 线性布局
- 3.1.1 LinearLayout控件
- 3.1.2 实例工程:动态视图的线性布局
- 3.2 相对布局
- 3.2.1 RelativeLayout控件
- 3.2.2 实例工程:显示方位的相对布局
- 3.3 表格布局
- 3.3.1 TableLayout控件
- 3.3.2 实例工程:登录界面的表格视图
- 3.4 网格布局
- 3.4.1 GridLayout控件
- 3.4.2 实例工程:模仿计算器界面的网格布局
- 3.5 帧布局
- 3.5.1 FrameLayout控件
- 3.5.2 实例工程:分层显示图像的帧布局
- 3.6 约束布局
- 3.6.1 ConstraintLayout控件
- 3.6.2 实例工程:模仿朋友圈顶部的约束布局
- 3.7 习题
- 第4章 UI控件与数据适配
- 4.1 数据适配原理
- 4.2 列表视图
- 4.2.1 ListView控件
- 4.2.2 实例工程:简单数据的列表视图
- 4.2.3 实例工程:带缓存的自定义列表视图
- 4.3 网格视图
- 4.3.1 GridView控件
- 4.3.2 实例工程:显示商品类别的网格项视图
- 4.4 自动完成文本视图
- 4.4.1 AutoCompleteTextView控件
- 4.4.2 实例工程:显示搜索提示的文本框
- 4.5 悬浮框
- 4.5.1 PopupWindow控件
- 4.5.2 实例工程:单击按钮显示自定义悬浮框
- 4.6 翻转视图
- 4.6.1 ViewFlipper控件
- 4.6.2 实例工程:轮流显示图像的翻转视图
- 4.7 分页视图
- 4.7.1 ViewPager控件
- 4.7.2 实例工程:欢迎引导页
- 4.8 习题
- 第5章 基本程序单元
- 5.1 活动
- 5.1.1 Activity概述
- 5.1.2 Activity的创建和删除
- 5.1.3 Activity的启动和关闭
- 5.1.4 Activity的生命周期
- 5.1.5 Activity的启动模式
- 5.1.6 实例工程:Activity的数据传递
- 5.2 碎片
- 5.2.1 Fragment概述
- 5.2.2 Fragment的生命周期
- 5.2.3 实例工程:导航分页的主界面
- 5.3 习题
- 第6章 后台服务与广播
- 6.1 服务
- 6.1.1 Service概述
- 6.1.2 Service的生命周期
- 6.1.3 实例工程:Service的开启和停止
- 6.1.4 实例工程:Service的绑定和数据传递
- 6.1.5 实例工程:Service显示Notification
- 6.2 独立线程服务
- 6.2.1 IntentService概述
- 6.2.2 实例工程:IntentService的静态方法启动
- 6.3 广播接收器
- 6.3.1 广播接收器概述
- 6.3.2 接收广播
- 6.3.3 实例工程:显式和隐式接收广播
- 6.3.4 发送广播
- 6.3.5 实例工程:发送标准广播和有序广播
- 6.4 习题
- 第7章 数据存储与共享
- 7.1 共享偏好设置
- 7.1.1 SharedPreferences概述
- 7.1.2 实例工程:用户登录
- 7.2 轻量级数据库
- 7.2.1 SQLite概述
- 7.2.2 实例工程:自定义通讯录
- 7.3 内容提供者
- 7.3.1 ContentProvider概述
- 7.3.2 实例工程:自定义内容提供者
- 7.3.3 实例工程:访问和修改系统通讯录数据
- 7.4 JavaScript对象表示法
- 7.4.1 JSON概述
- 7.4.2 实例工程:合成和解析JSON数据
- 7.5 习题
- 第8章 多媒体与传感器
- 8.1 系统相机和相册
- 8.1.1 实例工程:拍照、选取和显示图片
- 8.1.2 实例工程:录制、选取和播放视频
- 8.2 拍摄照片和录制视频
- 8.2.1 Camera2类
- 8.2.2 ImageReader类
- 8.2.3 MediaRecorder类
- 8.2.4 实例工程:使用Camera2类拍摄照片
- 8.2.5 实例工程:使用Camera2类录制视频
- 8.3 录制音频
- 8.3.1 AudioRecord类
- 8.3.2 AudioTrack类
- 8.3.3 实例工程:AudioRecord录制音频
- 8.3.4 实例工程:MediaRecorder录制音频
- 8.4 传感器
- 8.4.1 传感器概述
- 8.4.2 运动类传感器
- 8.4.3 实例工程:摇一摇比大小
- 8.4.4 位置类传感器
- 8.4.5 实例工程:指南针
- 8.4.6 环境类传感器
- 8.4.7 实例工程:光照计和气压计
- 8.5 位置服务
- 8.5.1 位置服务概述
- 8.5.2 实例工程:获取经纬度坐标
- 8.6 习题
- 第9章 HTTP网络通信
- 9.1 HttpURLConnection类
- 9.2 实例工程:加载网络图片(带缓存)
- 9.3 实例工程:发布动态(POST方式)
- 9.4 实例工程:动态列表(GET方式)
- 9.5 习题
FAQ
What prior knowledge does this book require of readers?
Are the code examples in the book based on Java or Kotlin?
Is the book's content outdated, and can it adapt to the latest Android versions?
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About the author
Bai Zhe is a Chinese author active in the field of programming and design books. Public information about the author is currently limited, and details such as nationality, dates of birth and death, and educational background cannot be confirmed. The library holds one work by Bai Zhe, namely Android Mobile Application Development, which falls under the category of programming and design. The book focuses on application development for the Android platform and is intended for readers who wish to learn about mobile programming. This work suggests that Bai Zhe's writing emphasizes practical technical skills and introductory development, with topics that respond to real needs in mobile application development and content that leans toward the practical and hands-on. Although only one work is currently available, making it difficult to form a complete picture of the author's writing, the subject matter reflects a sustained interest in the field of mobile development. For readers new to Android development, such a work can serve as a reference for understanding the basic ideas of platform development. As more information becomes available, a clearer picture of Bai Zhe's life and writing may emerge.