3ds Max Practical Tutorial
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Summary
Editor's review
From a professional perspective, the book's strength lies in its solid foundational teaching orientation. The author does not chase showy techniques or overly complex advanced tricks, but focuses on mastering the software's core functions and forming correct working habits. For concepts easily confused in 3D production—such as the difference between polygon modeling and NURBS modeling, or the application scenarios of various light properties—the book gives clear and explicit explanations. The accompanying case files and practical steps effectively help readers turn theoretical knowledge into hands-on ability.
However, the book's limitations are equally obvious. As a tutorial based on a specific software version (2018), its interface screenshots and some function locations differ from the newer versions readers may have, which may cause initial learning obstacles. In addition, the content focuses more on static scene creation and covers more dynamic, advanced modules such as character animation and dynamics simulation only superficially. It is therefore an excellent stepping stone that builds a solid knowledge foundation, but those who wish to go deeper into professional fields such as film and television visual effects or game production will need extensive specialized learning materials afterward. Overall, this is a reliable traditional textbook with a clear teaching purpose, suitable as the first systematic 3ds Max guide for related majors' students or career changers.
Who it's for
A good fit for
- Lower-year students in related majors such as digital media, animation, and environmental art at colleges and universities
- Career changers or beginners who want to systematically learn the basics of 3ds Max from scratch
- Readers who need a clearly structured textbook with explicit cases as a reference for training or self-study
- People interested in 3D still-image rendering (such as interior and exterior design presentation) who want to master basic skills
Not a good fit for
- Experienced users seeking advanced 3ds Max techniques, plug-in development, or complex character animation tutorials
- Practitioners who want to quickly master the full workflow of a specific vertical field (such as game level design or film and television visual effects)
Reading tips
- It is recommended to study strictly in the book's chapter order without skipping, because the knowledge points build heavily on one another
- Be sure to operate the book's cases on a computer simultaneously while studying; hands-on practice is the only way to master 3D software
- You may also follow the official 3ds Max community or new-version feature explanations on video platforms to make up for the information gap caused by the textbook's outdated version
About the publisher
The Publishing House of Electronics Industry is a comprehensive publisher distinguished by its focus on electronic information and related fields. Judging from the more than 3,000 titles in its catalogue, its publishing covers programming and design, artificial intelligence, computer science, finance and economics, photography, and social sciences, attending both to cutting-edge technology and to general readers. Representative titles include Factor Investing: Methods and Practice, x86 Assembly Language: From Real Mode to Protected Mode, The RISC-V Reader, Artificial Intelligence: Speech Recognition, Understanding and Practice, Phased Array Radar Technology, Radar Target Characteristics, and 100 Go Mistakes and How to Avoid Them, most of which centre on technical methods and engineering practice. Its authors include Shi Chuan, Li Zhong, Wang Xiaobo, David Patterson, Andrew Waterman, and Yu Zihao, among others from China and abroad. Owing to limited public information, no further publishing features are elaborated here.
Contents
- 版权信息
- 内容简介
- 前言
- 第1章 3ds Max基础知识
- 1.1 3ds Max 2010用户界面
- 1.2 空间坐标系统
- 1.3 基本的对象变换
- 1.4 对话框
- 1.5 文件的输入与输出
- 1.6 选择功能
- 1.7 对象的属性
- 1.8 变换创建副本
- 1.9 自定义工作环境
- 本章小结
- 本章习题
- 第2章 三维线条建模
- 2.1 基本的二维图形
- 2.2 二维曲线的创建与修改
- 2.3 二维线的挤出
- 2.4 倒角
- 2.5 车削
- 2.6 倒角剖面
- 2.7 可渲染线条
- 本章小结
- 本章习题
- 第3章 复合建模
- 3.1 布尔运算
- 3.2 上机实战——制作钥匙模型
- 3.3 超级布尔运算
- 3.4 放样建模方法
- 3.5 放样的变形
- 3.6 放样的变形实例
- 本章小结
- 本章习题
- 第4章 常用造型修改器
- 4.1 通过FFD(自由变形)次对象修改模型
- 4.2 FFD(自由变形)的参数
- 4.3 FFD 4×4×4修改器
- 4.4 锥化
- 4.5 扭曲
- 4.6 弯曲
- 4.7 噪波
- 4.8 壳
- 4.9 晶格
- 本章小结
- 本章习题
- 第5章 其他造型命令
- 5.1 阵列
- 5.2 动力学原理
- 5.3 “现成门”模型的应用
- 5.4 “现成窗”模型的应用
- 本章小结
- 本章习题
- 第6章 多边形建模
- 6.1 点层级
- 6.2 边层级
- 6.3 多边形层级
- 6.4 石墨建模工具
- 本章小结
- 本章习题
- 第7章 材质和贴图
- 7.1 什么是材质,什么是贴图
- 7.2 材质类型
- 7.3 获取材质
- 7.4 删除和保存材质
- 7.5 认识材质贴图
- 7.6 材质贴图实例
- 7.7 设置渲染背景
- 7.8 灯光简介
- 本章小结
- 本章习题
- 第8章 VRay渲染器
- 8.1 关于VRay渲染器
- 8.2 VRay关键参数详解
- 8.3 VRay材质
- 8.4 VRay灯光和阴影
- 8.5 VRay渲染面板关键参数详解
- 本章小结
- 本章习题
- 附表
- 参考文献
- 反侵权盗版声明
FAQ
Is this book suitable for complete beginners who have never touched 3D software?
The book is based on version 2018. Will I have problems learning with a newer version (such as 2023 or 2024)?
What level can I reach after finishing this book?
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About the author
Chen Jing, about whom limited public information is available, has written and edited works across a wide range of fields. The library holds fifteen of her titles, spanning considerable ground: from the youth novel Spring Snow and an abridged interpretation of the Huainanzi to Western philosophy, in the illustrated series of cultural giants' representative works including the Organon. Medicine is the area she has engaged with most: her works include The Collection of Hu Guohua's Herbal Paste Experience in the Zhu School of Gynecology, The Academic Heritage of the Renowned TCM Physician Hu Guohua, and A Compendium of Diagnosis and Treatment Features of Common Diseases in Shanghai-Style TCM Gynecology Schools, as well as practical readers such as 100 Questions on Peritoneal Dialysis and Case Analyses of Tuberculosis Prevention and Control in Schools. Her common categories also touch on examinations and law. Overall, her writing balances humanistic reflection with professional popularization, serving both general readers and medical practitioners in organizing experience and spreading knowledge.