About the author

Li Ruisen is an author focusing on game art design and development. Public information about him is limited, and his nationality, dates of birth and death, and educational background are not recorded. Five of his works are currently included in the collection: Mobile Game Art Design, Online Game Character Design and Production in Practice (2nd Edition), Online Game Scene Design and Production in Practice (2nd Edition), A Journey into Game Development: Essential Lessons for Newcomers to the Game Industry, and Game Art Design. These works show that his writing centers on the practical production workflow of game art, covering character and scene design for mobile and online games, and extending to introductory career guidance and development practice in the game industry. His books are commonly categorized under design, software learning, and programming design. The content emphasizes hands-on operation and practical exercises, making it suitable for readers who wish to enter the game industry or improve their art production skills.

Written (5)

Publishers

Posts & Telecom PressPublishing House of Electronics Industry