About the author

Li Liang is an author about whom limited public information is available. Three works can currently be confirmed, spanning the fields of law and applied computing. In law, his study on the early intervention of criminal law governance of environmental crime examines how criminal-law responses to environmental offenses may intervene at an earlier stage, reflecting an interest in the intersection of criminal policy and environmental protection. In computing and software learning, Li Liang co-authored practical tutorials on Unity3D game special-effects design and 3ds Max game art design and production techniques, aimed at the hands-on needs of game art and effects work and emphasizing the concrete use of software tools and project-based training. Judging from these works, his writing combines academic discussion with skills instruction and covers a relatively wide range of subjects, serving both legal professionals and learners hoping to enter the game art industry. Because biographical details remain unavailable, a fuller picture of his work awaits further material.

Written (3)

Publishers

Posts & Telecom PressPeking University Press